| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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support for fields in the prims table.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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older than 14 days. The little known abstime function could be used for a double cast. The field TMStamp should be changed to store the data as a proper timestamp. Related to Mantis #7848. Usually this would easily be solved using the to_timestamp function, but there is no support for it in NPGSQL as there are no very close functionality in .NET
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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Signed-off-by: Melanie Thielker <melanie@t-data.com>
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away in future
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Some of the fields should probably be migrated to type Boolean to avoid the hairy casting in the query. In addition the overall server code relies in the Replace in SQL statement that is proprietary to MySQL, so the PGSQL code is rather unsafe as it is. Should probably set a transaction on the whole operation so that if something goes wrong the database record is not zapped as it is now. PostgreSQL 9.5 has the upsert functionality which would bring the code closer to the MySQL version. This commit also has an update to PGSQLRegionData
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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definitions. Prerequisite for fixing PGSQLSimulationdata
Signed-off-by: Kevin Cozens <kevin@ve3syb.ca> (mantis #7846)
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providing a final solution.
Signed-off-by: Kevin Cozens <kevin@ve3syb.ca> (mantis #7610)
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Signed-off-by: Kevin Cozens <kevin@ve3syb.ca>
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OpenSim commit 50d738
Signed-off-by: Kevin Cozens <kevin@ve3syb.ca> (mantis #7845)
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replace anymore.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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scenepresence)
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class TerrainData
and push the implementation from Scene into the database readers and writers.
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This reverts commit 1842388bb4dcf5ecd57732ffa877b6ca1a3dec7b.
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Conflicts:
.gitignore
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
prebuild.xml
runprebuild.bat
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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The migration file had a version 2 migration defined twice and
therefore the LastSeen field most likely never was defined in the
presence file. This migration adds the field and migrates the table to
version 4.
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
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for UserProfiles and adding double precision to PGSQL Manager
PGSQL migrations for IM_Store, UserProfiles, removal of casting
exception for UserProfiles and adding double precision to PGSQL Manager.
Fixes the Offline IM to Email toggle and prepares for fixing Offline
IM.
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
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Update PGSQL groups handler to accept search queries from the viewer.
Fixed malformed query strings.
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
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it's bare.
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unsigned int. PGSQL has no unsigned types, changing to bigint.
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Gavin
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exception PGSQL
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when using PGSQL.
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the Agent Preferences feature will not work with PGSQL installations -- someone who uses PGSQL needs to send a table that works.
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varchar(36), to be consistent with the otehr pgsql tables. Since the first commit on this was yesterday, there's no migration; instead, the version starts at 2. If anyone created the table yesterday, it will be dropped and recreated.
WARNING: untested. (I don't use pg)
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simply calling the base ones.
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llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm
Signed-off-by: Diva Canto <diva@metaverseink.com>
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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AssemblyVersion("0.8.2.*")
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not the parcel owners name. This change also fixes a bug where if the avatar enters and does not move, creating or editing a ProfilePick would set the parcelId as an empty UUID. This is because ScenePresence.currentParcelUUID is not set until the avatar moves.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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operation is very expensive
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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XAssetStore db tables
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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XAssetStore db tables"
This reverts commit e520364f65e1915e13d28b829e9dd62f6904957d.
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