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* Added PostGreSQL support
* Added MySQL/MySQLXGroupData.cs
* PostgreSQL data access implementation
* PostgreSQL dll binarie and RegionStore.migrations
* Migrations Scripts from MSSQL to POSTGRES
* Postgres SQL Type fixes
* Postgres SQL Connection string
* Data type issues
* more fixes
* tests and +tests
* UUID x string - FIGHT!
* Fixed PG types to internal csharp types
* More data type fix (PostgreSQL fields are case sensitive) :(
* more field case sensitive fixes
* changed the migration files to be case sensitive for fields.
* fixed fields case
* finished converting, now search for hidden bugs.
* some more fixes
* bool type fixed
* more case fixes;
* creatorID case fixed
* case fields fixed
* fixed default now() for TMStamp fields with don't allow nulls.
* fix case sensitve for Region name and Estate name
* fixed case for names for search
* fix class name Error
* Bug fixed on select and migrations
* Un-Reverting my change due to Postgres issue with the ILIKE function
* Fixed some issued for Diva Distro
* Fixes for integration with Diva Distro
* Added System.Core to prebuild.xml for PG project
* Configured to make DIff for Push to OpenSim Project
* Diffs only to PostgreSQL mods.
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* Telehub support
* Bugfix to Friends lookups
* Updates to Creator fields to store up to 255 characters for HG item creator storage
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Besides, AssetData is slightly optimized to StoreAsset in one request
("IF EXISTS() UPDATE ... ELSE INSERT ...")
The main change in the MS SQL Inventory implem. is that it now return
empty list (or whatever) when called with UUID.Zero, which is consistent
with how the code for other DBs work.
I did no changes at all in XInventory, as there is no test set for them.
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Tweak to update appearance calls
Fix for deleting inventory items from a folder.
Thanks StrawberryFride!
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works, some outstanding issues around login location and border crossings on y axis.
Signed-off-by: Melanie <melanie@t-data.com>
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the grid server after running for several hours
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Local member in MySQLAssetData
* First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
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being used in the previous patches.
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* Restrict asset and inventory name descriptions so as not to overflow MSSQL field lengths
* Thanks StrawberryFride
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LICENSE.txt.
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as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
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functionality to the MSSQL module.
Fixes Mantis #3370
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MySQL only, stubs for the others. This allows updating the cache with a single
item from the database.
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* Some small syntax and refactoring tweaks for asset and inventory MSSQL
* This means the MSSQL db plugin now requires SQL Server 2005
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* Changes varchar(36) columns to UUID type in MSSQL - this will be much more efficient
* ===As always, please, please backup your database before applying this patch===
* Thanks Ruud Lathrop (for the patch) and StrawberryFride (for the review)
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Thank you, StrawberryFride, for a patch that adds group permission support
to MSSQL. Contains a migration, back up your database.
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* Updated MSSQL to reflect resend changes
* Added the new columns in prims table.
* Created a implementation for getting gestures.
* Remove configurable table names for user.
* Thanks Ruud Lathorp
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Active gestures are sent as part of the login-response. Added
fetchActiveGestures to SQLite and MySQL; added an empty one for MSSQL and
NHibernate. Using the empty ones won't cause errors, but doesn't provide
persistence either, of course.
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Thank you, RuudL, for a patch that brings MSSQL up to the same
implementation level as MySQL.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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PluginLoader. Fix issue 1871.
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Many issues with handling connections in MSSQL, have rearchitected to
ensure that connections are always opened and closed in a timely fashion
& disposed of cleanly, and removed unnecessary lock statements. SQL
Server performance seems to have improved considerably as a result,
and various timeout errors seem to have been fixed.
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kerunix_Flan!
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I have detected a bug of conversion data type in OpenSim.Data.MSSQL.MSSQLInventoryData.addInventoryItem(InventoryItemBase item)
in the GroupOwned field.
My sollution is to change the flield to bit in the table. In the
readInventoryItem(IDataReader reader) change too item.Flags =
(uint) reader["flags"]; to item.Flags = Convert.ToUInt32(reader["flags"]);
Now Inventory runs fine.
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This means you can run all the OpenSim grid services without
needing a mysql_connection.ini
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* Converted a bunch of functions to static functions.
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database adapter
* I don't use mssql so this may not work, corrections (in the form of patches) are welcome.
* Unlike mysql, mssql requires manual updating of existing tables here (which should mean just adding the new fields manually)
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configs. This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
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(this took a while to run).
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to reflect what they really are.
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* wrap attributes in properties
* clean up names a little bit
* clean up name styles
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* wrap fields as Properties
* rename some fields/properties to more sensible names
* set style to PropName to match more standard C# approach
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were implicitly included before). Everything builds again.
Now off to testing.
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than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
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("le fix le plus ugly for le problem trés dumb")
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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