| Commit message (Collapse) | Author | Age | Files | Lines |
|\ |
|
| |
| |
| |
| | |
have an AssemblyInfo file.
|
|\ \
| |/
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| |
| |
| |
| |
| | |
This was not necessary with the nant build but is for xbuild, since xbuild includes associated project DLLs
And so picks up OpenMetaverse.dll even though it isn't referenced by OpenSim.Data.Null.dll
|
| | |
|
| | |
|
|\ \
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
|
| | | |
|
|\ \ \
| |/ /
|/| /
| |/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
includes database region store migrations for mssql, mysql, sqlite
enable/disable this module:
Cap_EnvironmentSettings = "localhost" (for enable)
Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file)
or owerwrite in OpenSim.ini
mantis: http://opensimulator.org/mantis/view.php?id=5860
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
| | |
|
|\ \
| |/
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Tests/Common/Mock/TestClient.cs
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
for granting rights via a module call.
Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology.
Add some method doc.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| |
| |
| |
| |
| | |
This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
of the simulator expect
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| | |
5035).
Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/ |
|
| | |
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
|
| |
| |
| |
| | |
FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
|
| |
| |
| |
| | |
correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
IEstateDataStore.GetEstatesByOwner(UUID)
|
| |
| |
| |
| | |
Thanks MisterBlue...
|
|\ \
| |/ |
|
| |
| |
| |
| | |
static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
|
|\ \
| |/ |
|
| |
| |
| |
| | |
The in-memory storage of region data that is used by default with SQLite now handles wildcards in region names in the same way as SQL queries do with other databases.
|
|/
|
|
|
|
| |
set in the target's UserFlags and the impersonator must have UserLevel 200
or above. The user can then log in using the target's name and their own
password.
|
|
|
|
| |
from a region and allow normal day cycles to be reestablished
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
OpenSim.Data.Null.UserAuthenticationData plugin
additional tweaks to get this working properly
|
|
|
|
|
|
| |
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
|