| Commit message (Collapse) | Author | Age | Files | Lines |
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simply calling the base ones.
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llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm
Signed-off-by: Diva Canto <diva@metaverseink.com>
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opensim way.
Signed-off-by: Diva Canto <diva@metaverseink.com>
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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(UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
Signed-off-by: Diva Canto <diva@metaverseink.com>
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AssemblyVersion("0.8.2.*")
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not the parcel owners name. This change also fixes a bug where if the avatar enters and does not move, creating or editing a ProfilePick would set the parcelId as an empty UUID. This is because ScenePresence.currentParcelUUID is not set until the avatar moves.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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operation is very expensive
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XAssetStore db tables
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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XAssetStore db tables"
This reverts commit e520364f65e1915e13d28b829e9dd62f6904957d.
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XAssetStore db tables
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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set the UserId parameter instead of the non-existing Id parameter when writing a record because none yet exists.
SQLite version is already correct for this.
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as connections aren't shared and transactions are already in place where necessary.
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connection is not shared.
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this has not been necessary for some time as database connections are not shared.
However, many locks remain since they may effectively be providing transactionality in some operations (e.g. prim updates across multiple tables).
These are candidates for being replaced with proper database transactions, since this would not block unrelated operations (e.g. land save and object save)
or unrelated operations on the same tables (e.g. storage of one linkset whilst another is being removed).
In practice, any performance deg due to contention is probably rare and short lived as the major prim operations are performed in memory and only persisted some time afterwards.
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not shared.
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These locks are not necessary since the connection is taken from the underlying mysql pool and not shared.
Such locking is already not done by some other parts of OpenSim.Data.MySQL.
Pointed out by arribasim-dev
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erroneous information.
Also, added conversion of EstateSettings from/to key-value pairs in preparation for robust net work connectors.
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constructing the HTTP requests manually. This allows the calls to be logged when using "debug http all 6".
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Offline IM V2 (only relevant to MySQL).
This fixes http://opensimulator.org/mantis/view.php?id=7123
Users that use MySQL should change their MySQL configuration to support UTF8. In the config file /etc/my.cnf (Linux) or my.ini (Windows), add these settings:
[mysqld]
character-set-server=utf8
[client]
default-character-set=utf8
And then restart MySQL (on Linux: "sudo service mysqld restart").
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pre-truncate the description of dynamic textures.
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list of assets exist.
This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
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| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
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Resolves http://opensimulator.org/mantis/view.php?id=6938
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Resolves http://opensimulator.org/mantis/view.php?id=6937
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OtherCleanTime instead of Dwell
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exists!
The SQLite database adaptor was loading and saving dwell whilst MySQL was not, even though the field already exists in the db table.
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the heighmap of a region that does not exist.
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| | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|/
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This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted.
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Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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return an error indicating no email is on record for the user.
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| |/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / |
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changed only by admin in backend.
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stack.
Implement both LoadTerrain and StoreTerrain for all DBs.
Move all database blob serialization/deserialization into TerrainData.
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