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* minor: Make exceptions thrown by MySQLAssetData more consistent.Justin Clark-Casey (justincc)2013-04-101-10/+19
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* Change the table and field names of XAssetService mysql db tables to be ↵Justin Clark-Casey (justincc)2013-03-152-62/+60
| | | | | | | | capitalized like Avatars, Friends, etc. Also fixes access time being set on assets rather than XAssetsMeta This is to try and be somewhat consistent with other service tables that are mainly in this style. No migration is supplied, since nobody should be using this service yet except on a test basis.
* Implement access time updates on assets for XAssetService.Justin Clark-Casey (justincc)2013-03-151-38/+57
| | | | | | | | This only happens if access time is older than 30 days currently, in order to reduce database updates. The idea is to give some idea of assets which haven't been accessed for a very, very long time. These might conceivably be deleteable, though this will be a risk due to caching at other points in the chain. This is actually currently much less useable on the xasset service since access time is on metadata rather than the data itself. And many metadata entries may point to the same data. Probably need to address this.
* Add more information to warnings logged when asset names and descriptions ↵Justin Clark-Casey (justincc)2013-02-272-4/+12
| | | | | | | have to be truncated for database storage On balance, I still think this is useful because asset names and descriptions can sometimes be helpful in determining what things are. Even though they are never subsequently (inventory names/descriptions are always used instead).
* Deleted all AssemblyFileVersion directivesDiva Canto2013-02-191-1/+1
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* First commit of Diva Groups. The Data bits went to OpenSim.Data core, the ↵Diva Canto2013-02-192-0/+599
| | | | rest to Addons.Groups.dll.
* Offline IM: moved the Data and MySQL bits to the corresponding places in ↵Diva Canto2013-02-192-0/+86
| | | | core, so that it will be easier to plugin a SQLite backend, if anyone is interested in doing that.
* I need these for OfflineIM and Groups.Diva Canto2013-02-181-0/+60
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* Added physics parameters support to MSSQL and SQLite (not tested)Oren Hurvitz2013-02-092-10/+11
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* Rename "Bounciness" to "Restitution"Melanie2013-02-071-2/+2
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* Fix a bug I brought in by manually editing a diff file. Terrain is if cource ↵Melanie2013-02-061-1/+1
| | | | not always at 20m.
* Partial port of Avination's support for the new physics parameters.Melanie2013-02-062-18/+51
| | | | | | | | Implements the parameters as properties, the serialization and database storage (MySQL only). Implements llSetPrimitiveParams for prim physics shape and the other 4 extra params. Only the prim shape type "None" is currently functional. No support for the Viewer UI (yet), that will be ported in due course. Lots more to port, this is a large-ish changeset.
* Merge branch 'dynamic-attributes2'Justin Clark-Casey (justincc)2013-02-052-3/+24
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| * Store NULL in the 'DynAttrs' column if the prim doesn't have any dynamic ↵Oren Hurvitz2013-01-251-1/+5
| | | | | | | | attributes
| * Stopped storing dynamic attributes in the PrimShapeOren Hurvitz2013-01-252-9/+2
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| * Added missing DynAttrs references in MySQLOren Hurvitz2013-01-251-3/+6
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| * Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting ↵Justin Clark-Casey (justincc)2013-01-251-4/+4
| | | | | | | | | | | | from it This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
| * Implement dynamic attribute persistence on mysql and mssqlJustin Clark-Casey (justincc)2013-01-252-2/+23
| | | | | | | | mssql is untested
* | Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2013-02-051-1/+1
|/ | | | | | | | This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
* Restrict IPresenceData.VerifyAgentBlueWall2012-12-091-3/+6
| | | | Restrict IPresenceData.VerifyAgent to only return bool result
* Add agent verification to PresenceBlueWall2012-12-081-0/+11
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* refactor: move common inventory folder version update code to parent class ↵Justin Clark-Casey (justincc)2012-11-151-42/+9
| | | | in mysql, mssql and sqlite database plugins
* Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't ↵Diva Canto2012-11-131-1/+1
| | | | have an AssemblyInfo file.
* Update parent inventory folder version numbers when folders are ↵Justin Clark-Casey (justincc)2012-11-091-2/+92
| | | | | | | | moved/created/deleted to match version numbers cached by viewers. This is done in the way that one would expect (e.g. moving a folder increments version number on both source and destination parent folders). This should hopefully improve viewer reuse of its cached inventory information. Currently MySQL only but will be implement for SQLite/MSSQL if there are no issues.
* Update folder version numbers when moving items and making the ↵Justin Clark-Casey (justincc)2012-11-062-4/+53
| | | | | | | | Delete(string[], string[]) call (not just string, string). This is to stop viewer inventory cache version numbers becoming out of sync with grid stored numbers when viewer performs these actions. If there are no problems with these changes, they will be propogated to SQLite (and MSSQL if that's simple enough). May also need to do the same on folder store/create/delete and maybe propogate version increments up the folder hierarchy, but that requires investigation.
* Increment version number of a folder when an object it contains is deleted.Justin Clark-Casey (justincc)2012-11-061-3/+25
| | | | Not doing this was allowing the viewer inventory cache to become out of sync if an item was directly deleted.
* Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it ↵Justin Clark-Casey (justincc)2012-10-091-2/+2
| | | | easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
* Removed the bits about the TOSModule. That module doesn't go into core. ↵Diva Canto2012-09-271-3/+0
| | | | WARNING: migration on GridUser withdrawn too, but left the migration number there.
* TOS module. WARNING: migration in GridUser table.Diva Canto2012-09-251-0/+8
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* Also do other MySQL region settings related calls under m_dbLock, in common ↵Justin Clark-Casey (justincc)2012-08-311-117/+130
| | | | with other calls.
* Do Windlight storage and removal calls in MySQL under m_dbLock, as is done ↵Justin Clark-Casey (justincc)2012-08-311-102/+108
| | | | with all the other database calls.
* Fix and finish the extra parameters storage system for MySQLMelanie2012-08-151-1/+57
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* Add a skeleton for a name value storage associated with regionsMelanie2012-08-152-0/+20
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* Environment Module - allows Environment settings for Viewer3 warning: ↵PixelTomsen2012-05-232-0/+73
| | | | | | | | | | | | | includes database region store migrations for mssql, mysql, sqlite enable/disable this module: Cap_EnvironmentSettings = "localhost" (for enable) Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file) or owerwrite in OpenSim.ini mantis: http://opensimulator.org/mantis/view.php?id=5860 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* If there are no new prim items to store then don't bother opening the ↵Justin Clark-Casey (justincc)2012-04-301-3/+3
| | | | MySqlConnection only to do nothing with it.
* Consistently use using() to make sure we dispose of used MySqlCommands where ↵Justin Clark-Casey (justincc)2012-04-309-431/+446
| | | | this is not already being done.
* Fixed problem with MySQL: it was possible for one thread to use an ↵Oren Hurvitz2012-04-243-21/+37
| | | | incomplete list of column names if another thread was creating the list at the same time. Now this is thread-safe.
* When reading a region, use null objects to represent NULL fields.Oren Hurvitz2012-04-241-1/+5
| | | | Previously NULL fields were converted to an empty string due to the use of ToString(). But if the field was an Int (e.g., "locZ"), then the subsequent attempt to convert an empty string to an int caused an exception. Now the field is null so we don't try to convert it, so there's no exception.
* Fix configuration problems where XAssetDatabasePlugin was picked up ↵Justin Clark-Casey (justincc)2012-03-191-11/+11
| | | | | | | | | accidentally. The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up. This replaces the changes in 92b1ade. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files. This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places). Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
* Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().Robert Adams2012-03-121-1/+1
| | | | | | | | | | .NET 4.0 added the method Stream.CopyTo(stream, bufferSize). For .NET 3.5 and before, WebUtil defined an extension method for Stream with the signature Stream.CopyTo(stream, maxBytesToCopy). The meaning of the second parameter is different in the two forms and depending on which compiler and/or runtime you use, you could get one form or the other. Crashes ensue. This change renames the WebUtil stream copy method to something that cannot be confused with the new CopyTo method defined in .NET 4.0.
* minor: move some compression related var setup inside compression if/then switchJustin Clark-Casey (justincc)2012-03-091-4/+3
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* Put big fat EXPERIMENTAL warning in xassetservice database pluginJustin Clark-Casey (justincc)2012-03-091-0/+10
| | | | | This should not currently be used in any circumstances except for experimentation. Database tables used by this plugin can still change at any time with no migration path.
* Switch to sha256 from sha1 in order to avoid future asset hash collisions.Justin Clark-Casey (justincc)2012-03-062-9/+17
| | | | | | | Some successful collision attacks have been carried out on sha1 with speculation that more are possible. http://en.wikipedia.org/wiki/Cryptographic_hash_function#Cryptographic_hash_algorithms No successful attacks have been shown on sha256, which makes it less likely that anybody will be able to engineer an asset hash collision in the future. Tradeoff is more storage required for hashes, and more cpu to hash, though this is neglible compared to db operations and network access.
* remove unnecessary hash local variableJustin Clark-Casey (justincc)2012-03-051-2/+0
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* Make asset compression optional. Currently set to false and not ↵Justin Clark-Casey (justincc)2012-03-031-16/+24
| | | | configurable from outside MySQLXAssetData.
* Implement basic gzip compression for xassetdataJustin Clark-Casey (justincc)2012-03-031-10/+41
| | | | | | Whether this is worthwhile is debatable since here we are not transmitting data over a network In addition, jpeg2000 (the biggest data hog) is already a compressed image format. May not remain.
* If asset data already exists with the required hash then don't rewrite itJustin Clark-Casey (justincc)2012-03-031-17/+59
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* Perform asset storage transactionallyJustin Clark-Casey (justincc)2012-03-021-57/+69
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* Make xassetservice execute one query to retrieve the asset, not twoJustin Clark-Casey (justincc)2012-03-021-28/+4
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* Make XAssetService a de-duplicating asset service.Justin Clark-Casey (justincc)2012-03-022-0/+443
| | | | | | | This is an extremely crude implemenation which almost works by accident. Nevertheless it does work. It can be tested with the instructions at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service#Testing It does not interact at all with the existing asset service or any data stored there. This code is subject to change without notice and should not be used for anything other than gawking.