| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
| |
better
|
|\
| |
| |
| | |
Signed-off-by: Melanie <melanie@t-data.com>
|
| |
| |
| |
| | |
(some Estate SQL left behind in the Region migration)
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
ok, so the estate stores now want their own migration files, but as it
happened the SQL definition were inside the Region migrations.
It seems better/cleaner to keep each 'store' separately updatable.
WARNING: any editing in the middle of the migration scripts (as opposite
to just appending to them) has the potential of messing up updates of
existing databases. As far as I can see, this one is (probably) safe,
the worst that could happen is the EstateStore migration silently fail
if the estate the tables are already there.
|
|/ |
|
|
|
|
| |
files. Restored Presence table to its taboo-breaking form.
|
| |
|
|
|
|
|
| |
Replaced all NNN_StoreName.sql migration resources with a more
readable, single-file-per-store
|
|
|
|
|
|
| |
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
|
|
|
|
|
|
|
| |
CHANGES THE ASSET SERVER PROTOCOL and means you CAN NOT MIX PRIOR VERSIONS
WITH LATER ONES. It may also eat your babies, yada, yada, yada.
The usual cautions for migrations to the assets table apply.
Coding: Can not guarantee nut free.
|
| |
|
|
|
|
|
|
| |
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
|
|
|
|
|
|
|
|
| |
to start estates at 100. Existing databases having autcreated estates below
100 will see a gap in estate numbering. Other database implementors need to
ensure that no estates with numbers less that 100 are autocreated, unless
they are prepared to deal with the viewer's built-in notions of
Linden Mainland
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
from IUserAccountService, we need to define what goes in there. Change
the handler to the generic handler. Adjust migrations, add index
|
| |
|
| |
|
| |
|
|
|
|
| |
into the new
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Attached is a patch that changes the oar file saving of creation date/time to an integer
instead of a string. I did this after justincc emailed me saying there is a problem
with internationalisation doing it the old way and I said I'd fix it. Its been
tested with MySQL and I've made the changes for MSSQL but that hasn't been well tested.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch adds oar file date and time (UTC) meta data to an oar file
when it is created. It also adds a unique ID, though this id does not
in anyway identify the machine that the oar file was created on.
When an oar file with this meta data is loaded this extra information
is saved with the region settings and available via LSL through:
- osLoadedCreationDate()
- osLoadedCreationTime()
- osLoadedCreationID()
If there is no meta data these fields will be blank. Subsequent oar
file loads will erase the information for the previous oar file
load. Persistence has only been implemented for MySQL, the other
backends need updating.
Overall this allows us to much more easily identify the specific version of
software that clients are using. Its very straightforward to edit the oar file
to change the ID string to be something more human friendly.
Included in the patch is a new file OpenSim/Data/MySQL/Resources/030_RegionStore.sql
required for the MySQL DB migration.
btw I had a chat with justincc about this a few weeks ago since he
wrote the oar file import/export and he sounded happy to accept
something that included date/time information but didn't want anything
that would silently leak private information like machine names.
|
|
|
|
|
|
|
|
|
|
|
|
| |
The attached patch implements llPassTouches. It has been added
to the export/import XML along with the flag for AllowedInventoryDrop.
The MySQL backend has been updated as well, though I haven't
done one of those before so could do with a check. I added
the migration mysql file as well.
The other data backends need updating as well.
|
| |
|
|
|
|
|
|
|
|
|
| |
This is to handle the changes in the v1.23 viewer
of LL regarding the adult rating. With this patch
a region can be changed to the adult rating from
LL viewer v1.23 and above.
|
|
|
|
|
| |
Since creatorID is no longer treated as a UUID type in the code from the database we need to make sure that it isn't null in the database. This updates all empty string and null values for this column to the Zero UUID, and makes the column a not null definition with a default fo the Zero UUID.
|
|
|
|
|
|
|
|
|
|
| |
all other tables
* This revision contains a mysql data migration. Please backup your mysql region database as a precaution before using this code.
* I also advise that you do a runprebuild[.sh|.bat] and a clean build ("nant clean build" if you're using the command line).
* This change is needed for future id schemes
|
|
|
|
|
|
| |
The new one already in the Library will be reinserted automatically.
Fixes Mantis #964
|
|
|
|
|
| |
outdated by migrations 6 months ago.
|
|
|
|
| |
OpenSim.Data.MySQL addin.
|
|
|
|
|
| |
OpenSim.Grid.AssetInventoryServer.
|
|
|
|
|
|
|
|
| |
OpenSim.Data.*.addin.xml
- remove OpenSim.Grid.NewAssetServer.exe from bin/OpenSim.Data.addin.xml
- add prebuild.xml section for OpenSim.Grid.AssetServer.Plugins.OpenSim.dll
|
|
|
|
|
|
|
| |
* Since this is a db change, as always I strongly recommend that you backup your database before updating to this revision
* Haven't touched MSSQL in case I get it wrong - looking for some kind soul to take care of this.
|
|
|
|
|
|
|
| |
tables, and changed the database modules to actually push these doubles
down into the database layer.
|
| |
|
|
|
|
|
|
| |
Maybe we don't have to say "Shift happens" as often anymore....
|
|
|
|
|
|
|
|
| |
mechanism to prevent prim loss. Preserve link order on sim restart
and drag copy. Fix drag-copied prims' inventories. Fix persistence
of child prim inventories.
|