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2012-07-07Fix storing vehicle dataMelanie1-2/+2
2012-07-07Add saving vehicle physics data to the databaseMelanie1-2/+17
2012-06-26Prevent bad prim in the database from crashing the sim, list affectedMelanie1-26/+34
ids and skip them.
2012-06-07Typo fixMelanie1-3/+5
2012-06-07Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie1-0/+31
2012-05-23Environment Module - allows Environment settings for Viewer3 warning: ↵PixelTomsen1-0/+62
includes database region store migrations for mssql, mysql, sqlite enable/disable this module: Cap_EnvironmentSettings = "localhost" (for enable) Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file) or owerwrite in OpenSim.ini mantis: http://opensimulator.org/mantis/view.php?id=5860 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-15Port the mel/dahlia fixMelanie1-1/+8
2012-04-30If there are no new prim items to store then don't bother opening the ↵Justin Clark-Casey (justincc)1-3/+3
MySqlConnection only to do nothing with it.
2012-04-30Consistently use using() to make sure we dispose of used MySqlCommands where ↵Justin Clark-Casey (justincc)1-134/+133
this is not already being done.
2012-03-20Fix an invalid cast that only showed at runtimeMelanie1-1/+1
2012-03-20Store and reload extra physics from databaseMelanie1-2/+20
2012-02-29Use correct casing of RegionSettings.Sandbox in the various database modules.Justin Clark-Casey (justincc)1-1/+1
MySQL and MSSQL have it as Sandbox, sqlite as sandbox. In various different places in every plugin the wrong casing is used... Consistency, who needs it? Or one day sqlite can change to Sandbox.
2012-02-26Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie1-2/+23
other way because SOG doesn't technically exist in the DB
2012-02-03Fix: Covenant changed time not set ↵PixelTomsen1-3/+4
http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-02Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie1-8/+9
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
2012-02-02Make ban, eject, freeze and the scripted versions of those work.Melanie1-8/+9
2012-01-30Add ParcelImageID to RegionSettings so we can have that overlay.Melanie1-2/+4
Warning: Contains a Migration. Warning: May contain nuts.
2012-01-24Correct some SQL syntaxMelanie1-1/+1
2012-01-24Fix merge artefacts and build breakMelanie1-1/+1
2012-01-24Add a forgotten parameterMelanie1-1/+1
2012-01-24Change Telehubs to store only the data that is really needed and notMelanie1-40/+13
additional redundant information.
2012-01-22Fix up some parameter namingMelanie1-2/+2
2012-01-22Finish connecting Telehub to databaseBlueWall1-3/+19
2012-01-22Hooking up new telehub data to the databaseBlueWall1-0/+14
2012-01-22Move Telehub tables and data from EstateSettings to RegionSettings.Melanie1-0/+70
This is damage control es EstateSettings is not the place this can be put. EstateSettings is nt unique to a region and therefore would introduce a hard limit of one telehub per estate, completely shutting off the option of having SL style telehubs, e.g. one per region. Whole estate teleport routing can still be implemented id desiresd, this way all options are open while the other way most options get closed off.
2011-12-13Spin off terrain save into a new thread and make it so that it uses the oldMelanie1-29/+34
values for places where NaN are found.
2011-12-05Don't allow deletion of a terrain from the database unless we have one to ↵Melanie1-7/+21
replace it with
2011-09-09Save the default terrain texture UUIDs for a new region instead of leaving ↵Justin Clark-Casey (justincc)1-1/+0
them as UUID.Zero. Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white. On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero. This commit resolves the problem by saving the default texture UUIDs instead of Zero. However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time. This needless complexity should be addressed. This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones. However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs.
2011-09-01Remove code which was automatically deleting non-root prims from scene ↵Justin Clark-Casey (justincc)1-17/+0
objects that had previous been attachments. Looks like this code was accidentally uncommented in e1b5c612 from feb 2010. Appears to resolve the rest of http://opensimulator.org/mantis/view.php?id=5664
2011-07-05Don't store the default WL profile. This will prevent "valid" from beingMelanie1-1/+1
set on the default profile and hopefully finally fix day and night
2011-06-20Add some flags to control content in search betterMelanie1-2/+7
2011-05-20Add a missing virtual keywordMelanie1-1/+1
2011-05-20Make public interface methods in MySQLSimulation data virtual so the CMMelanie1-14/+14
data layer can inherit from it
2011-03-08Pull up Assembly of the MySQL classes as a protected property, so that it ↵Diva Canto1-2/+6
can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is just a refactor -- no functional changes whatsoever.
2010-11-21Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto1-2/+2
themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto1-2/+2
Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-03Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie1-0/+15
from a region and allow normal day cycles to be reestablished
2010-11-03When LightShare is enabled, the standard day cycle is bypassed and replaced byMelanie1-0/+1
midday defaults when no specific LightShare profile is set. This prevents LightShare info being send out when the region has no LightShare profile, allowing normal day/night cycles to happen.
2010-10-15UPdated the MySql driver to 6.2.4. Also established a much larger ↵Diva Canto1-0/+1
MySqlCommand timeout on fetching prims.
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-1/+1
MapAndArray collection
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-0/+9
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames1-11/+11
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-0/+2
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-0/+2
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-4/+2
on IDwellModule
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-4/+2
on IDwellModule
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman1-2/+20
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30local commit with parcel media bitsJonathan Freedman1-2/+20
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-26Remove parts locking from data classes since these are using a copy of the ↵Justin Clark-Casey (justincc)1-107/+104
scene object