Commit message (Collapse) | Author | Files | Lines | ||
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2013-07-14 | Cleanup old hg sessions (older than 2 days) | Diva Canto | 1 | -0/+10 | |
2013-07-14 | HG UAS: Moved hg-session data from memory to DB storage. This makes it so ↵ | Diva Canto | 1 | -6/+12 | |
that traveling info survives Robust resets. It should also eliminate the cause of empty IP addresses in agent circuit data that we saw in CC grid. MySQL only. | |||||
2013-07-02 | Fix SQL statement | Diva Canto | 1 | -1/+1 | |
2013-07-02 | Really make it call the method with the query interface | Diva Canto | 1 | -1/+1 | |
2013-07-02 | This should have a strong effect on the Unknown User issue mantis #6625 | Diva Canto | 1 | -2/+5 | |
2010-05-07 | GridUserService in place. Replaces the contrived concept of storing user's ↵ | Diva Canto | 1 | -6/+3 | |
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs. | |||||
2010-03-10 | Formatting cleanup. Add copyright notices. | Jeff Ames | 1 | -1/+1 | |
2010-03-05 | Justin, I must have been dyslexic when I wrote UserGridService as the name ↵ | Diva Canto | 1 | -5/+5 | |
for it. GridUserService makes more sense; it's the user of the grid, "grid user". I changed it everywhere. | |||||
2010-03-05 | add initial UserGrid service classes as per diva's direction | Justin Clark-Casey (justincc) | 1 | -7/+25 | |
this will initially store home location data instead of the presence service compiles but not enough to actually test yet | |||||
2009-11-03 | minor: remove a few mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2009-10-06 | * Continued work on the new LLUDP implementation. Appears to be functioning, ↵ | John Hurliman | 1 | -122/+5 | |
although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line | |||||
2009-10-01 | Formatting cleanup. | Jeff Ames | 1 | -3/+3 | |
2009-08-13 | * Add ThreadTracker Tests, Tests default thread, Adding Testing and Removing ↵ | Teravus Ovares (Dan Olivares) | 1 | -12/+24 | |
a thread, a dead thread, and a null Thread * Fix a null thread situation | |||||
2009-06-01 | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 1 | -1/+1 | |
LICENSE.txt. | |||||
2008-11-04 | * Correct build break from last commit - how on earth did it compile last ↵ | Justin Clarke Casey | 1 | -0/+5 | |
time? Bizarre | |||||
2008-11-04 | * Stop an exception in the thread tracker cleanup loop from terminating the sim | Justin Clarke Casey | 1 | -4/+13 | |
2008-08-01 | * minor: add to the thread tracker the thread with which the thread tracker ↵ | Justin Clarke Casey | 1 | -1/+2 | |
tracks threads | |||||
2008-04-29 | * Spring cleaning. | Adam Frisby | 1 | -3/+7 | |
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned. | |||||
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 1 | -6/+5 | |
(this took a while to run). | |||||
2008-03-04 | Added copyright heaaders. Minor cleanup. | Jeff Ames | 1 | -1/+28 | |
2008-02-21 | Update svn properties. | Jeff Ames | 1 | -106/+106 | |
2008-02-21 | "threads" command now works. I've added manual tracking of threads (only if ↵ | Tedd Hansen | 1 | -0/+106 | |
compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. |