| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
| |
security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
|
|
|
|
| |
FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
|
|
|
|
|
|
|
| |
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved. When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
|
|
|
|
|
|
| |
Revert "Allow item links to be deleted even when other deletes and purges are disabled."
This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
|
|
|
|
|
|
|
| |
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved. When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
|
| |
|
|
|
|
| |
speed with 0.7.x.
|
|
|
|
|
|
|
|
| |
changes to all the estates that the user owns).
This applies to adding/removing estate users, groups, managers and bans.
This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420
Thanks very much, Snoopy!
|
| |
|
|
|
|
| |
region part of an existing estate, then list the existing region names.
|
|
|
|
| |
from a region and allow normal day cycles to be reestablished
|
|
|
|
| |
MapAndArray collection
|
|\ |
|
| | |
|
|/
|
|
|
| |
* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
|
| |
|
|
|
|
| |
on IDwellModule
|
|
|
|
| |
scene object
|
|
|
|
| |
conditions in linking and unlinking
|
| |
|
|
|
|
| |
for fallback regions. Applied with changes.
|
|\ |
|
| | |
|
| |
| |
| |
| | |
Not sure how I forgot this. This may resolve problems with media textures not persisting over restart for these databases.
|
| |
| |
| |
| |
| | |
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework
this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
|
| |
| |
| |
| | |
compiles but not tested. please test and correct if necessary!
|
| | |
|
|/ |
|
|
|
|
|
|
| |
There was a whole bunch of these SQL files, all empty and apparently
unused. Removing them is just a clean-up, if anybody has a reason for these
files to be there, feel free to revert.
|
|
|
|
| |
Again, the same thing about potentially having non-GUID CreatorID.
|
|
|
|
|
|
|
|
|
|
|
| |
Besides, AssetData is slightly optimized to StoreAsset in one request
("IF EXISTS() UPDATE ... ELSE INSERT ...")
The main change in the MS SQL Inventory implem. is that it now return
empty list (or whatever) when called with UUID.Zero, which is consistent
with how the code for other DBs work.
I did no changes at all in XInventory, as there is no test set for them.
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Fixed unfinished SQL in FetchAssetMetadataSet, fixed SQL
in UpdateAsset (must not modify ID).
NOT tested! But apparently shouldn't work worse than the previous version,
esp. the FetchMetadata thing.
|
| |
|
|\
| |
| |
| |
| |
| |
| | |
This fixes some type conversion bugs and also makes the estate lists
work properly for MSSQL. Strawberry, please check this.
Signed-off-by: Melanie <melanie@t-data.com>
|
| | |
|
| | |
|
|/
|
|
|
| |
Replaced all NNN_StoreName.sql migration resources with a more
readable, single-file-per-store
|
|
|
|
| |
asset deletion in robust handler.
|
|
|
|
|
|
| |
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
|
|
|
|
|
| |
This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
|
|
|
|
|
|
|
| |
of a region and joining it to an existing estate or creating a new estate,
as well as creating an estate owner if in standalone, and assigning estate
owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as
I can't develop or test for either SQLite or MSSQL.
|
|
|
|
|
| |
defaults. Adding code to facilitate estate creation / managemment as part of
first time start up
|
| |
|
|
|
|
|
|
| |
placeholder added.
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
| |
was introdiced by the latest jhurlipatch
|
|
|
|
|
|
| |
works, some outstanding issues around login location and border crossings on y axis.
Signed-off-by: Melanie <melanie@t-data.com>
|
| |
|
|\
| |
| |
| | |
into presence-refactor
|