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2011-09-01Remove code which was automatically deleting non-root prims from scene ↵Justin Clark-Casey (justincc)1-15/+0
objects that had previous been attachments. Looks like this code was accidentally uncommented in e1b5c612 from feb 2010. Appears to resolve the rest of http://opensimulator.org/mantis/view.php?id=5664
2011-08-18minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2011-06-01Updates to MSSQL to most recent compatibility, also included Windlight ↵Chris Hart10-48/+828
support. Needs plenty of testing but clean install and migration from 0.6.9 have been tested and work, a few indexes still need to be added for performance.
2011-05-31Fix dumb sql mistake in MSSQLGenericTableHandler.Delete()Justin Clark-Casey (justincc)1-1/+1
2011-05-22More on HG Friends. Added Delete(string, string) across the board. Added ↵Diva Canto1-0/+5
security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
2011-05-21Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto1-0/+6
FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
2011-05-19Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2-12/+33
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-18Accidentally committed too earlyJustin Clark-Casey (justincc)2-33/+12
Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
2011-05-17Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2-12/+33
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-07Mantis #5470 -- add forgotten MSSQL's GridUserStore. Thank you MrMonkEDiva Canto1-0/+19
2011-04-28Thank you MrMonkE for a patch that seems to bring the MSSQL data layer up to ↵Diva Canto11-32/+199
speed with 0.7.x.
2011-04-05Make the "All Estates" option work from the client (this makes chosen ↵Justin Clark-Casey (justincc)1-0/+5
changes to all the estates that the user owns). This applies to adding/removing estate users, groups, managers and bans. This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420 Thanks very much, Snoopy!
2011-03-31remove some mono compiler warningsJustin Clark-Casey (justincc)6-10/+8
2011-03-21On initial region registration, if the user chooses the option to make the ↵Justin Clark-Casey (justincc)1-0/+17
region part of an existing estate, then list the existing region names.
2010-11-25Add the ability for gods to impersonate users. For this, bit 6 needs to beMelanie1-0/+5
set in the target's UserFlags and the impersonator must have UserLevel 200 or above. The user can then log in using the target's name and their own password.
2010-11-03Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie1-0/+3
from a region and allow normal day cycles to be reestablished
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-2/+2
MapAndArray collection
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman2-0/+19
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames1-3/+3
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-4/+2
on IDwellModule
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker1-4/+2
on IDwellModule
2010-08-26Remove parts locking from data classes since these are using a copy of the ↵Justin Clark-Casey (justincc)1-49/+45
scene object
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)1-46/+48
conditions in linking and unlinking
2010-08-13refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)1-2/+2
2010-08-08Thank you, Marck00, for a patch that implemented region distance sortingMelanie Thielker1-2/+5
for fallback regions. Applied with changes.
2010-08-08Thank you, Marck00, for a patch that implemented region distance sortingMelanie Thielker1-2/+5
for fallback regions. Applied with changes.
2010-08-04fix mysql/mssql prim serialization problemJustin Clark-Casey (justincc)1-6/+2
2010-08-03Implement MediaUrl persistence for MySQL and MsSQLJustin Clark-Casey (justincc)1-4/+10
Not sure how I forgot this. This may resolve problems with media textures not persisting over restart for these databases.
2010-08-03get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)1-3/+5
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-07-31White space from previous commit.Diva Canto1-27/+27
2010-07-31Implemented console command "show hyperlinks".Marck1-28/+27
2010-07-26add mssql support for media on a primJustin Clark-Casey (justincc)2-4/+15
compiles but not tested. please test and correct if necessary!
2010-07-26add mssql support for media on a primJustin Clark-Casey (justincc)2-4/+15
compiles but not tested. please test and correct if necessary!
2010-06-28Provide the interface for StoreAsset to report success or failureTom Grimshaw1-1/+3
2010-05-23Removed (unused?) empty SQL files from MSSQL resource dirAlexRa9-0/+0
There was a whole bunch of these SQL files, all empty and apparently unused. Removing them is just a clean-up, if anybody has a reason for these files to be there, feel free to revert.
2010-05-23MSSQL Migration: CreatorID in InventoryItems changed to VARCHAR(36)AlexRa1-0/+70
Again, the same thing about potentially having non-GUID CreatorID.
2010-05-23Further corrections to MS SQL stores (now passes all tests)AlexRa2-89/+49
Besides, AssetData is slightly optimized to StoreAsset in one request ("IF EXISTS() UPDATE ... ELSE INSERT ...") The main change in the MS SQL Inventory implem. is that it now return empty list (or whatever) when called with UUID.Zero, which is consistent with how the code for other DBs work. I did no changes at all in XInventory, as there is no test set for them.
2010-05-23MSSQL: added asset_flags, CreatorID to migrationsAlexRa1-0/+6
2010-05-23MSSQLAssetData updated to support [CreatorID], [asset_flags]AlexRa1-5/+11
2010-05-23MSSQLAssetData: fixed some weirdnessAlexRa1-7/+12
Fixed unfinished SQL in FetchAssetMetadataSet, fixed SQL in UpdateAsset (must not modify ID). NOT tested! But apparently shouldn't work worse than the previous version, esp. the FetchMetadata thing.
2010-05-23All data tests made DBMS-independentAlexRa1-1/+1
2010-05-18MS SQL migrations converted to the new formatAlexRa77-2008/+2273
2010-05-18Converted MySQL migration history to the new formatAlexRa1-6/+0
Replaced all NNN_StoreName.sql migration resources with a more readable, single-file-per-store
2010-05-18Massive bugfix in MSSQLEstateData (now works!)AlexRa1-49/+41
2010-05-16MS SQL migrations converted to the new formatAlexRa77-2008/+2273
2010-05-16Converted MySQL migration history to the new formatAlexRa1-6/+0
Replaced all NNN_StoreName.sql migration resources with a more readable, single-file-per-store
2010-05-09Implement the "delete" path for assets. Adds a new option to allow remote ↵Melanie1-0/+4
asset deletion in robust handler.
2010-05-07GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto2-75/+5
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
2010-03-31Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie1-2/+11
This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.