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* Thanks tommil for mantis #3248 - a patch that adds support for avatar ↵Dahlia Trimble2009-03-012-5/+140
| | | | movement to MXP module.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-03-011-4/+1
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* Applied Patch from mantis #3245. Thanks tlaukkan/TommilMW2009-02-281-174/+254
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* Applied patch from Mantis# 3240, thanks tlaukkan/TommilMW2009-02-272-53/+126
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* Plumb in the RetrieveInstantMessages event that is sent by the viewerMelanie Thielker2009-02-261-0/+2
| | | | | | when it is ready to receive offline IM
* * minor: Remove most mono compiler warningsJustin Clarke Casey2009-02-251-1/+1
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* * Applied a patch that: Added prim parameters support to MXP client lbsa712009-02-251-12/+98
| | | | | | | | | | | * Updated MXP to contain extension fragment with prims and updated MXPClientView to fill in the parameters. * Added google protobuffers dll. * Update MXP dll. * Updated MXPClientView to send prim parameters as Perception event extension * Started OpenSim and connected with IdealistViewer via MXP and ensured from log that parameters are being sent. * Ensured that nant test target runs succesfully. This closes mantis #3229. Thanks, tlaukkan!
* Minor guard protecting against hackers like me who manipulate region UUIDs ↵diva2009-02-241-1/+2
| | | | directly.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-234-1181/+1287
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* * Performance Changes:Adam Frisby2009-02-231-1/+3
| | | | | | | * Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity. * Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled. * MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
* * MXP Clients are now treated as full root agents - including being given a ↵Adam Frisby2009-02-222-2/+44
| | | | | | | default avatar. * MXP Clients now are capable of displaying primitives and objects within the Scene.
* * And a little moreAdam Frisby2009-02-221-2/+2
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* * Removing some C#3.0 that snuck in.Adam Frisby2009-02-221-5/+5
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* * RestoringAdam Frisby2009-02-221-0/+1158
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* * Fixing bad SVN commit.Adam Frisby2009-02-221-1158/+0
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* * Updates MXP.dll to latest version.Adam Frisby2009-02-221-11/+35
| | | | | * MXP: Corrects an issue whereby session requests were never correctly acknowledged.
* Update svn properties.Jeff Ames2009-02-224-1628/+1628
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* * There's always something. Fixes MXP Server so that when it starts up, it ↵Adam Frisby2009-02-221-0/+1
| | | | actually starts up.
* * Adds initial support for the MXP Virtual Worlds protocol ↵Adam Frisby2009-02-224-0/+1627
(http://www.bubblecloud.org) * Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace. * Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility. * No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll. * Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license. * Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253" * May break. Highly untested.