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2010-02-14Revolution is on the roll again! :)Revolution3-0/+6
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-12Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)1-3/+3
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-03minor: remove one mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie1-24/+12
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-26more endlines..Teravus Ovares (Dan Olivares)1-9/+9
2010-01-26* Fix Endlines in SirikataClientView.csTeravus Ovares (Dan Olivares)1-9/+9
2010-01-26* Fix Endlines in VWHClientView.csTeravus Ovares (Dan Olivares)1-9/+9
2010-01-23Updates all IRegionModules to the new style region modules.Revolution1-12/+24
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-10Remove "login disable", "login enable" and "login status" commands.Melanie3-93/+44
2010-01-09Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie3-3/+3
will be honored now, while allowed groups will not. This requires additional groups module integration work
2010-01-08Adds IClientAPI voids for GroupProposals.Revolution3-3/+27
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07Fixes the newly added packets as per Melanie's request.Revolution3-30/+30
Provisionally applied to fix the naming. Signatures are still subject to change. Signed-off-by: Melanie <melanie@t-data.com>
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames12-71/+314
2009-12-31Adds tons of packets.Revolution3-0/+93
Applied with change: Changed spelling to Summary (from Summery) Signed-off-by: Melanie <melanie@t-data.com>
2009-12-29Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie3-3/+3
can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
2009-12-27* Implements some basic Sirikata protocol work (initial handshakes).Adam Frisby2-1/+57
2009-12-27* Implements Sirikata ClientStack ModuleAdam Frisby17-0/+29698
* Just a stub (imports all the sirikata protocol, and that's about it.)
2009-12-26Add AvatarInterestsReplyMelanie2-0/+8
2009-12-11* Diagnosing a connection issue.Adam Frisby1-1/+1
2009-11-05Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2-0/+3
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2-2/+2
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-10-30Squelch an error message on sim shutdown when not using MXPMelanie1-2/+5
2009-10-28* Standalone logins will now go through the sequence of "requested region, ↵John Hurliman1-0/+4
default region, any region" before giving up * Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground * Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-26Do case-insensitive comparisons on region names in LLStandaloneLoginModuleJohn Hurliman1-1/+1
2009-10-23* Changed various modules to not initialize timers unless the module is ↵John Hurliman1-2/+3
initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman1-4/+1
use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-21Really make module port selection work. Implement port setting inMelanie1-2/+10
LLProxyLoginModule.
2009-10-18* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate ↵John Hurliman1-9/+11
packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away * Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters * Made Parallel.ProcessorCount public * Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes() * More cleanup of the ScenePresences vs. ClientManager nightmare * ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
2009-10-17Committing the second part of Jim Greensky @ Intel Lab's patch, ↵John Hurliman2-0/+9
re-prioritizing updates
2009-10-17Adds SendAvatarInterestsUpdate to IClientAPIMelanie1-0/+6
Thank you, Fly-Man
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2-27/+17
implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-13* Consolidated adding / removing ClientManager IClientAPIs to two places in ↵John Hurliman2-6/+5
Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml
2009-10-13* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman3-8/+13
performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-11* Changed logic of enabling LLProxyLoginModule to follow the new style -- ↵Diva Canto1-2/+2
true/false on the name, rather than gridmode=true. * Better error messages on Add/Remove clients.
2009-10-06Fixing a few compile errors in the previous commitJohn Hurliman1-1/+0
2009-10-04* KeepAlive set to false in expect_user and log_off.Diva Canto1-2/+2
* Check for null SP in PermissionsModule.
2009-10-04* MySQL data tests now pass by fixing a bad fix for a bad cast on the asset ↵John Hurliman1-7/+6
Local member in MySQLAssetData * First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
2009-10-03Better error handling to diagnose login problems.Diva Canto1-79/+101
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman1-1/+1
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-09-30* Change the signature of the agent set appearance callback to prevent ↵John Hurliman1-6/+1
unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
2009-09-30Add RebakeAvatarTexturesPacket to the client viewMelanie2-0/+8
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-09-25Moved the property RegionLoginsEnabled from GridComms to the Scene -- not ↵Diva Canto2-2/+2
the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
2009-09-09* Lock timers when Calling Start() and Stop() when the Thread Context is ↵Teravus Ovares (Dan Olivares)1-3/+8
murky. This affects Mono only.
2009-08-28minor: formatting and commentsJustin Clark-Casey (justincc)1-11/+6
2009-08-16Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson2-0/+2
Handler - ref mantis #4010
2009-08-12minor: commentsTeravus Ovares (Dan Olivares)1-0/+6
2009-08-10Replace the Replaceable modules nameMelanie3-3/+3
2009-07-19* Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares2-0/+10
a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-17fixed the bug where changing the rotation of a selection of prims in a ↵MW2-0/+2
linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]