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* Implement the FetchInventoryDescendents2 capability using the same code as We...Justin Clark-Casey (justincc)2011-11-251-1/+1
* Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...Justin Clark-Casey (justincc)2011-11-251-2/+3
* Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...Justin Clark-Casey (justincc)2011-11-251-8/+15
* Stop passing a request handler to the initial caps.RegisterHandler in EventQu...Justin Clark-Casey (justincc)2011-11-241-4/+3
* Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)2011-09-091-3/+2
* Don't need to try both AssetService.Get and GetCached in GetMesh since Get al...Justin Clark-Casey (justincc)2011-08-181-36/+9
* Comment verbose debug message in GetTextureDiva Canto2011-05-081-1/+1
* remove further mono compiler warningsJustin Clark-Casey (justincc)2011-05-061-2/+2
* Squish a warningMelanie2011-05-051-1/+0
* Fix the GetTexture path to /CAPS/GetTexture for now until we have real capabi...Diva Canto2011-05-021-1/+1
* WebFetchInventoryDescendents working. Tested with robust.Diva Canto2011-05-023-0/+379
* Refactored the GetMesh module into a handler and a module, to be the same as ...Diva Canto2011-05-024-0/+222
* Works!Diva Canto2011-05-022-9/+6
* Broke down Caps.cs into a generic Caps object that simply registers/unregiste...Diva Canto2011-05-011-1235/+26
* How this might look like from a configuration perspective. Changes OpenSimDef...Diva Canto2011-05-011-0/+13
* Added OpenSim.Capabilities.Handlers. For the moment it has only the GetTextur...Diva Canto2011-05-012-0/+429
* Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto2011-04-3027-0/+3490