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2017-08-28fix some nunit testsUbitUmarov1-2/+3
2017-07-13typo fixUbitUmarov1-1/+1
2017-07-13replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no ↵UbitUmarov1-1/+1
User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
2017-06-14 fix llsd DeserialiseOSDMap cast from boolean to int, this seems to fix ↵UbitUmarov1-0/+5
alchemy beta 5.0 scripts upload, but this viewer seems to be of no use for opensim, sice it does crash.. insists lbsa is at second life etc
2017-05-31oops..UbitUmarov1-1/+1
2017-05-31remove the option to store baked textures on assets service, thats suicide ↵UbitUmarov2-20/+3
use xbakes
2017-05-06 dispose some MemoryStreamsUbitUmarov2-11/+0
2017-01-05Massive tab and trailing space cleanupMelanie Thielker17-94/+94
2016-12-27some cleanupUbitUmarov1-39/+2
2016-12-26robust textures add missing returns or redir caseUbitUmarov1-0/+2
2016-12-06 save a few lists scaningUbitUmarov1-58/+80
2016-12-06jenkins likes null httplistenersUbitUmarov1-1/+1
2016-12-06remove redundante check for ssl listenerUbitUmarov2-23/+7
2016-11-18 a few more changes on potencial mem issuesUbitUmarov1-0/+5
2016-08-24potencial null refUbitUmarov1-0/+3
2016-08-22workaround potencial memory leakUbitUmarov2-33/+40
2016-08-17 add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap ↵UbitUmarov2-34/+26
use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still
2016-07-19let FS get a answer to folder uuid.zero, (still seems a no op); sendUbitUmarov1-35/+14
Library folders list"
2016-07-19fix a typoUbitUmarov1-1/+1
2016-07-19some cleanup on FetchInvDescHandlerUbitUmarov1-148/+22
2016-07-17 don't loose inventory items when there are bad foldersUbitUmarov1-55/+43
2016-07-04Finally remove the requirement for an InventoryItem/FolderBase object toMelanie Thielker2-26/+8
be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.
2016-06-21Fix a dumb mistakeMelanie Thielker1-1/+1
2016-06-21Make some more modules inheritableMelanie Thielker1-3/+3
2016-04-29Allow default permissions from the viewer to be applied to uploaded objects.Melanie Thielker1-0/+4
Make inventory items reflect coorect permissions immediately unstead of after relog
2016-02-21Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto1-1/+1
replace anymore.
2015-11-21 remove some compile warnings increasing total number by 2UbitUmarov1-5/+1
2015-11-16 work around some 'tests' error: contents of link folders are no longer sentUbitUmarov1-1/+2
2015-10-18On to 0.8.3!Diva Canto1-1/+1
Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
2015-10-18On to 0.8.3!Diva Canto1-1/+1
2015-10-14Fixed Robust-bound GetTexture handler that had been knocked off with the new ↵Diva Canto2-3/+434
sim-bound handler that uses a Poll service. Rather than hammering both handlers into one single class, I'm splitting them into 2 classes, because they are considerably different.
2015-10-06 dont send of the contents of LinkFolders also on Multiple folder fetch. ↵UbitUmarov1-3/+3
Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does
2015-10-06 dont send of the contents of LinkFoldersUbitUmarov1-0/+5
2015-10-05 send DisplayNames dates in UTC and not region local time. send a next ↵UbitUmarov1-2/+5
update date that can be parsed and make it also in future so name edition is blocked since we don't suport them. (singu fails to display date, and seems to fail converting utc to local time
2015-09-12 try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov3-445/+92
2015-09-11 inventory mess return to the state before divas cache issueUbitUmarov6-87/+1343
2015-09-11 change to avn fecthinventory and webfecth.. codeUbitUmarov6-1343/+87
2015-09-04comment a large debug messageUbitUmarov1-1/+1
2015-09-02seems to compile ( tests comented out)UbitUmarov4-178/+61
2015-08-24 turn off KeepAliveUbitUmarov2-8/+8
2015-08-18do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2-8/+8
setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors.
2015-08-08WARNING: massive refactor to follow libomv's latest changes regarding ↵Diva Canto2-5/+5
inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed!
2015-07-31Eliminated several warningsOren Hurvitz1-2/+5
2015-06-23FetchInventoryDescendents2: Signal to the viewer that folder with UUID.Zero ↵Diva Canto2-1/+37
is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often.
2015-06-04Mantis #7603 -- bad folders in inventory could produce null pointer ↵Diva Canto1-1/+1
exception. Thanks for the line numbers in the exception trace.
2015-06-04Mantis #7567. Once again, avoiding prefetching linked items within linked ↵Diva Canto1-14/+0
folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully.
2015-06-03Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵Diva Canto4-22/+25
connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched
2015-06-02I suspect the viewer doesn't need the target of linked items inside linked ↵Diva Canto1-14/+14
folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify.
2015-06-02New unit tests for FetchInventory2 cap.Diva Canto1-0/+170
2015-06-02Mantis #7567. One of the reported log messages showed this:Diva Canto1-3/+26
09:38:40 - [LOGHTTP]: Slow handling of 15572 POST /CAPS/b12c7e98-8261-4953-b7d1-1c414c9893fc FetchInventory2 8acfbca3-13b5-434f-898c-5f4bbe8a76ff from 92.237.199.112:60083 took 62391ms FetchInventory itself wasn't taking advantage of the new inventory API. This commit fixes that.