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My fork of OpenSim for IG and DG, called SledjChisl.
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Capabilities
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Handlers
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...
*
Implement the FetchInventoryDescendents2 capability using the same code as We...
Justin Clark-Casey (justincc)
2011-11-25
1
-1
/
+1
*
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...
Justin Clark-Casey (justincc)
2011-11-25
1
-2
/
+3
*
Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...
Justin Clark-Casey (justincc)
2011-11-25
1
-8
/
+15
*
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
2011-09-09
1
-3
/
+2
*
Don't need to try both AssetService.Get and GetCached in GetMesh since Get al...
Justin Clark-Casey (justincc)
2011-08-18
1
-36
/
+9
*
Comment verbose debug message in GetTexture
Diva Canto
2011-05-08
1
-1
/
+1
*
Squish a warning
Melanie
2011-05-05
1
-1
/
+0
*
Fix the GetTexture path to /CAPS/GetTexture for now until we have real capabi...
Diva Canto
2011-05-02
1
-1
/
+1
*
WebFetchInventoryDescendents working. Tested with robust.
Diva Canto
2011-05-02
2
-0
/
+375
*
Refactored the GetMesh module into a handler and a module, to be the same as ...
Diva Canto
2011-05-02
4
-0
/
+222
*
Works!
Diva Canto
2011-05-02
2
-9
/
+6
*
Added OpenSim.Capabilities.Handlers. For the moment it has only the GetTextur...
Diva Canto
2011-05-01
2
-0
/
+429
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