| Commit message (Collapse) | Author | Age | Files | Lines |
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use xbakes
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use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still
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be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
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replace anymore.
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Conflicts:
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
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sim-bound handler that uses a Poll service. Rather than hammering both handlers into one single class, I'm splitting them into 2 classes, because they are considerably different.
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Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does
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update date that can be parsed and make it also in future so name edition is blocked since we don't suport them. (singu fails to display date, and seems to fail converting utc to local time
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setting of keepalive is wrong, it should follow the requested one ( or
always as http1.1) only deny if needed (errors). KeepAlive may increase
stress on number of avaiable file descritors.
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Conflicts:
.gitignore
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
prebuild.xml
runprebuild.bat
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Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
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Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs
OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs
OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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list of preferred formats, though, technically, the sim would pick the first provided format the old way). This just makes it more obvious what's happening.
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on missing textures. It was just waiting and no event was being provided. This re-enables the 404 response.
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
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Cached Bakes.
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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/..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339
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Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
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