| Commit message (Collapse) | Author | Age | Files | Lines |
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Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
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eventually be served by a robust instance. NOT FINISHED YET.
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to print various counts of capability invocation by user and by cap
This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected.
This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle()
However, existing inheriting classes overriding Handle() will still work, albeit without stats recording.
"show caps" becomes "show caps list" to disambiguate between show caps commands
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This reverts commit ff47cf77ab52d42195fb0f089599618511d4919b.
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differentiates between local & grid storage. The Temporary property just
says that which service handles the it, the asset can be safely removed
in the future.
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
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trigger another build
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5333-)
It looks like the latest Kokua is doing this.
As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, leaving off the second value is legal
This indicates the caller wants the rest of the entity.
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automatically turns off any logging enabled between tests
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which had been forgotten.)
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This is not useful during normal operation.
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that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
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try to add it to the return data rather than suffering an exception later on
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LLSDInventoryFolder for inventory CAPs as integers rather than strings.
Should also resolve some issues with exceptions being thrown in some inventory fetches.
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slow handling of requests.
This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response.
This is not something we can do much about on the server end - it's server-side delay that we're interested in.
To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change.
IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this.
Only the GetTextureHandler was sending its own response. Now it leaves this to BaseHttpServer, like all other core handlers.
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inv.Folders.Count in a minor change.
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1) The return messages were being wrongly populated with the names of asset, inventory and sale types when their corresponding integers should have been used instead.
2) Folders with links were including the linked items in the descendents figure, when only the links should be included.
3) Links and linked items in link folders were not being included in the return data, and not in the correct order.
Now that these issues have been addressed, outfits and attachments appear to work consistently when HTTP inventory is enabled (as is now the default).
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can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
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the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
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FetchInventoryDescendents2 capability.
Not yet enabled by default. You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini
Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects
Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2
However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory
For attachments, focussing on the avatar makes them appear. Hud objects have to be reattached.
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hunting. No functional changes.
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AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
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Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost
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uploading on the UploadBakedTexture cap asynchronously.""
This turned out not to be the upload texture issue.
This reverts commit 8721841fc3944ce0cdf5ce76297e73f9ed269751.
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url for all users
This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures.
This hopefully resolves the recent UploadTexture LLSD problems
This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)
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the UploadBakedTexture cap asynchronously."
This is a possible cause of the dramatic upswing in "Unable to upload... No handler registered for LLSD requests..."
Needs more investigation.
This reverts commit 1854c52ea3c60d0a47f9793a7f5ec405e15489ca.
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Add OpenSim.Region.Capabilities.Handlers.Tests.dll into test suite
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of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
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whole asset length, return HTTP PartialContent instead of NotFound
NotFound is obviously wrong, and this change stops viewer 3.2.2 (and v probably earlier) complaining in the log about missing textures that are actually present.
We still return PartialContent even if the range requested is a superset of the data range as per httpd's behaviour
https://issues.apache.org/bugzilla/show_bug.cgi?id=51878
Viewer 3.2.2 and very probably earlier appear happy with this.
Whether fixing this NotFound bug has any practical effect apart from resolve viewer log messages is unknown.
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UploadBakedTexture cap asynchronously.
This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service.
The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients.
The race condition seems unlikely because of this delay but it's still possible.
Might help with grey avatar appearances.
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This has been handled by WebFetchInvDescHandler.Fetch() for some time.
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There's no technical reason for this as the methods are thread safe. However, it might have served to slow down requests.
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descendents cap to fail.
Introduced just a few commits ago in 0688861
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WebFetchInventoryDescendents.
Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
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conversion rather than the arrays in TaskInventoryItem
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Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings
These cover a wider range of types.
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them as UUID.Zero.
Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white.
On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero.
This commit resolves the problem by saving the default texture UUIDs instead of Zero.
However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time. This needless complexity should be addressed.
This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones.
However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs.
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always calls GetCached and code paths were identical
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capabilities.
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