| Commit message (Collapse) | Author | Age | Files | Lines |
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seems to be a separate issue from the duplicate folders.
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just in case mono has a bug in List<T>.Find, here is the Linq equivalent of distinct-ness.
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http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents
Also, consolidated the location of the files that handle inventory capabilities.
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inventory code in place. Cause: # of descendants was wrong.
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inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item.
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protocol -- I don't see it here: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_inventory_descendents
But who knows!
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request (see http://opensimulator.org/mantis/view.php?id=7054#c28297). This was throwing the new inventory download code off.
Firestorm also sends requests for folder UUID.Zero, which doesn't exist, but doesn't cause any problems either -- it just fails. I'm leaving the warning message for now, just to keep an eye on which folders can't be found, but may remove it in the future.
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related to previous commit.
See http://opensimulator.org/mantis/view.php?id=7054#c28282
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IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
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AssemblyVersion("0.8.2.*")
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it delivers binary and has binary as input.
base64 intermediate coding makes no sense.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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visitor
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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that case the response has to report it as bad_folders with uuid instead of returning some dummy
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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GetDisplayName cap return data to make the single name appear.
This is still always your avatar name - code to set a different display is not yet implemented.
This works from my testing with current Firestorm and Singuarity releases.
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[ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username."
This reverts commit 2d574c3036964d95dbf914d5f5858a3c39f0c16e.
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first name for display."
Reverting at this point since it may not work well with all viewers.
Requires further investigation.
This reverts commit a29d53986aa3ca9bfd6759789c8a6f434b78d627.
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for display.
This is to match existing behaviour with UDP behaviour where this is masked out.
And to make it consistent with other places where viewers mask this out themselves.
Relates to http://opensimulator.org/mantis/view.php?id=7408
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[ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username.
Unexpectedly, not setting user name achieves this whereas one might have expected it to be done by not setting display_name in the cap OSD.
Emulates LL behaviour when no display name is set.
Relates to http://opensimulator.org/mantis/view.php?id=7408
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called WebFetchInventoryDescendents, and we no longer use that cap; the viewers use FetchInvventoryDescendents2.
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names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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To do this required GetMesh to be converted to a BaseStreamHandler
Unlike GetTexture connector, no redirect URL functionality yet (this wasn't present in the first place).
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package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
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Stop failure by actually giving the test handler a path instead of null
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This reverts commit f6ea5088f4cc76eddb05b20b5d768f761b0fbd15.
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use in OpenSim.
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reason and returns null, log and return empty contents rather than throwing an exception that ends up terminating the simulator.
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Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
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eventually be served by a robust instance. NOT FINISHED YET.
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to print various counts of capability invocation by user and by cap
This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected.
This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle()
However, existing inheriting classes overriding Handle() will still work, albeit without stats recording.
"show caps" becomes "show caps list" to disambiguate between show caps commands
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This reverts commit ff47cf77ab52d42195fb0f089599618511d4919b.
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differentiates between local & grid storage. The Temporary property just
says that which service handles the it, the asset can be safely removed
in the future.
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
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trigger another build
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5333-)
It looks like the latest Kokua is doing this.
As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, leaving off the second value is legal
This indicates the caller wants the rest of the entity.
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automatically turns off any logging enabled between tests
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which had been forgotten.)
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This is not useful during normal operation.
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