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2017-01-05Massive tab and trailing space cleanupMelanie Thielker11-78/+78
2016-12-26robust textures add missing returns or redir caseUbitUmarov1-0/+2
2016-08-22workaround potencial memory leakUbitUmarov2-33/+40
2016-08-17 add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap ↵UbitUmarov2-34/+26
use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still
2016-07-04Finally remove the requirement for an InventoryItem/FolderBase object toMelanie Thielker2-26/+8
be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.
2016-06-21Fix a dumb mistakeMelanie Thielker1-1/+1
2016-06-21Make some more modules inheritableMelanie Thielker1-3/+3
2016-02-21Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto1-1/+1
replace anymore.
2015-11-21 remove some compile warnings increasing total number by 2UbitUmarov1-5/+1
2015-11-16 work around some 'tests' error: contents of link folders are no longer sentUbitUmarov1-1/+2
2015-10-18On to 0.8.3!Diva Canto1-1/+1
Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
2015-10-18On to 0.8.3!Diva Canto1-1/+1
2015-10-14Fixed Robust-bound GetTexture handler that had been knocked off with the new ↵Diva Canto2-3/+434
sim-bound handler that uses a Poll service. Rather than hammering both handlers into one single class, I'm splitting them into 2 classes, because they are considerably different.
2015-10-06 dont send of the contents of LinkFolders also on Multiple folder fetch. ↵UbitUmarov1-3/+3
Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does
2015-10-06 dont send of the contents of LinkFoldersUbitUmarov1-0/+5
2015-10-05 send DisplayNames dates in UTC and not region local time. send a next ↵UbitUmarov1-2/+5
update date that can be parsed and make it also in future so name edition is blocked since we don't suport them. (singu fails to display date, and seems to fail converting utc to local time
2015-09-12 try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov3-445/+92
2015-09-11 inventory mess return to the state before divas cache issueUbitUmarov6-87/+1343
2015-09-11 change to avn fecthinventory and webfecth.. codeUbitUmarov6-1343/+87
2015-09-04comment a large debug messageUbitUmarov1-1/+1
2015-09-02seems to compile ( tests comented out)UbitUmarov4-178/+61
2015-08-24 turn off KeepAliveUbitUmarov2-8/+8
2015-08-18do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2-8/+8
setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors.
2015-08-08WARNING: massive refactor to follow libomv's latest changes regarding ↵Diva Canto2-5/+5
inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed!
2015-07-31Eliminated several warningsOren Hurvitz1-2/+5
2015-06-23FetchInventoryDescendents2: Signal to the viewer that folder with UUID.Zero ↵Diva Canto2-1/+37
is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often.
2015-06-04Mantis #7603 -- bad folders in inventory could produce null pointer ↵Diva Canto1-1/+1
exception. Thanks for the line numbers in the exception trace.
2015-06-04Mantis #7567. Once again, avoiding prefetching linked items within linked ↵Diva Canto1-14/+0
folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully.
2015-06-03Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵Diva Canto4-22/+25
connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched
2015-06-02I suspect the viewer doesn't need the target of linked items inside linked ↵Diva Canto1-14/+14
folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify.
2015-06-02New unit tests for FetchInventory2 cap.Diva Canto1-0/+170
2015-06-02Mantis #7567. One of the reported log messages showed this:Diva Canto1-3/+26
09:38:40 - [LOGHTTP]: Slow handling of 15572 POST /CAPS/b12c7e98-8261-4953-b7d1-1c414c9893fc FetchInventory2 8acfbca3-13b5-434f-898c-5f4bbe8a76ff from 92.237.199.112:60083 took 62391ms FetchInventory itself wasn't taking advantage of the new inventory API. This commit fixes that.
2015-06-01Mantis #7594: putting things as they were before regarding duplicate ↵Diva Canto2-4/+42
removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis.
2015-06-01Mantis #7594. Fixing the broken code I just introduced.Diva Canto1-1/+4
2015-06-01More on mantis #7594, this a=time addressing the reported exception, which ↵Diva Canto1-0/+3
seems to be a separate issue from the duplicate folders.
2015-06-01Mantis #7594. This should be functionally equivalent to what it was, but ↵Diva Canto1-2/+2
just in case mono has a bug in List<T>.Find, here is the Linq equivalent of distinct-ness.
2015-05-10Improved comments on fetch inventory testsDiva Canto1-1/+12
2015-05-10Added unit tests for FetchInventoryDescendents ↵Diva Canto4-0/+217
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents Also, consolidated the location of the files that handle inventory capabilities.
2015-05-09Fix mantis #7054: AO in Firestorm and Kokua stopped loading after new ↵Diva Canto1-9/+17
inventory code in place. Cause: # of descendants was wrong.
2015-05-08Another major overhaul of inventory downloading, this time pertaining to ↵Diva Canto1-102/+140
inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item.
2015-05-08Restore handling of bad folders. I'm not entirely sure this is part of the ↵Diva Canto1-9/+48
protocol -- I don't see it here: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_inventory_descendents But who knows!
2015-05-08Apparently Firestorm sometimes sends duplicate folder ids on the same ↵Diva Canto1-2/+8
request (see http://opensimulator.org/mantis/view.php?id=7054#c28297). This was throwing the new inventory download code off. Firestorm also sends requests for folder UUID.Zero, which doesn't exist, but doesn't cause any problems either -- it just fails. I'm leaving the warning message for now, just to keep an eye on which folders can't be found, but may remove it in the future.
2015-05-08Additional debug message to help diagnose a warning message and exception ↵Diva Canto1-0/+3
related to previous commit. See http://opensimulator.org/mantis/view.php?id=7054#c28282
2015-05-07Major change in the way inventory is downloaded: added a method throughout ↵Diva Canto1-84/+365
IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
2015-04-29Updated all occurrences of AssemblyVersion("0.8.1.*") to ↵Diva Canto1-1/+1
AssemblyVersion("0.8.2.*")
2015-03-05revised GetMesh to not use intermediate base64 coding schemeFreaky Tech2-52/+195
it delivers binary and has binary as input. base64 intermediate coding makes no sense. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03corrected bug that viewer cannot correctly fetch ItemData when being a HG ↵Freaky Tech2-81/+4
visitor Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03corrected response when a not existing folder is requested by a viewer in ↵Freaky Tech1-9/+28
that case the response has to report it as bad_folders with uuid instead of returning some dummy Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-01-31As per advice from Singularity devs, set is_display_name_default = true in ↵Justin Clark-Casey (justincc)1-1/+1
GetDisplayName cap return data to make the single name appear. This is still always your avatar name - code to set a different display is not yet implemented. This works from my testing with current Firestorm and Singuarity releases.
2015-01-31Revert "Stop currently unsettable display names from appearing when ↵Justin Clark-Casey (justincc)1-1/+1
[ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username." This reverts commit 2d574c3036964d95dbf914d5f5858a3c39f0c16e.