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path: root/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs (follow)
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* Fixed Robust-bound GetTexture handler that had been knocked off with the new ↵Diva Canto2015-10-141-3/+3
| | | | sim-bound handler that uses a Poll service. Rather than hammering both handlers into one single class, I'm splitting them into 2 classes, because they are considerably different.
* seems to compile ( tests comented out)UbitUmarov2015-09-021-1/+1
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* bad merge?UbitUmarov2015-09-011-1/+3
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| * Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie2012-09-141-2/+4
| | | | | | | | at any time and to drop requests for avatars n longer in the scene
* | Revert "Removed unused files: Texture/Mesh server connectors"root2014-07-211-0/+71
| | | | | | | | This reverts commit f6ea5088f4cc76eddb05b20b5d768f761b0fbd15.
* | Removed unused files: Texture/Mesh server connectorsOren Hurvitz2014-07-211-71/+0
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* | Finished implementing redirects in GetTexture.Diva Canto2014-05-071-1/+3
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* Implement optional name and description on http stream handlers so that we ↵Justin Clark-Casey (justincc)2012-05-031-3/+3
| | | | | | can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing.
* Fix the GetTexture path to /CAPS/GetTexture for now until we have real ↵Diva Canto2011-05-021-1/+1
| | | | capabilities.
* Refactored the GetMesh module into a handler and a module, to be the same as ↵Diva Canto2011-05-021-0/+69
GetTexture.