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path: root/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs (follow)
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* Remove Temporary from use to shortcut asset stores. The Local propertyMic Bowman2013-06-101-0/+1
* minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trig...Justin Clark-Casey (justincc)2012-12-061-2/+2
* Allow GetTexture calls with no second value in the range header (e.g. just 53...Justin Clark-Casey (justincc)2012-12-061-1/+34
* minor: Comment out "Client requested range for texture ... but" message. Thi...Justin Clark-Casey (justincc)2012-10-121-3/+3
* If the GetTexture capability receives a request for a range of data beyond th...Justin Clark-Casey (justincc)2012-09-061-5/+29
* Don't include time to transmit response back to requester when assessing slow...Justin Clark-Casey (justincc)2012-06-131-2/+0
* Implement optional name and description on http stream handlers so that we ca...Justin Clark-Casey (justincc)2012-05-031-2/+2
* Add commented log lines to FetchInventoryDescendents2 path for future use.Justin Clark-Casey (justincc)2011-12-091-3/+9
* Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)2011-12-051-3/+3
* For the GetTexture capability, if a data range is requested that covers the w...Justin Clark-Casey (justincc)2011-12-051-14/+25
* refactor: Separate the upload baked texture handler out from BunchOfCapsJustin Clark-Casey (justincc)2011-12-011-3/+1
* Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)2011-09-091-3/+2
* Comment verbose debug message in GetTextureDiva Canto2011-05-081-1/+1
* Refactored the GetMesh module into a handler and a module, to be the same as ...Diva Canto2011-05-021-0/+357