Commit message (Collapse) | Author | Age | Files | Lines | |
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* | if viewer asks for range reply in same format even if its full data | UbitUmarov | 2018-11-06 | 1 | -19/+9 |
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* | change caps get mesh and texture throttle | UbitUmarov | 2018-10-08 | 1 | -2/+0 |
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* | some cleanup | UbitUmarov | 2016-12-27 | 1 | -39/+2 |
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* | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 1 | -167/+51 |
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* | bad merge? | UbitUmarov | 2015-09-01 | 1 | -30/+164 |
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| * | turn off KeepAlive | UbitUmarov | 2015-08-24 | 1 | -6/+6 |
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| * | do keepalive on mesh and texture GET. Dont use reusecontext any where. | UbitUmarov | 2015-08-18 | 1 | -6/+6 |
| | | | | | | | | | | | | setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors. | ||||
| * | * Fix a null ref error in ↵ | teravus | 2012-11-24 | 1 | -0/+3 |
| | | | | | | | | /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339 | ||||
| * | * Plumbing and basic setting of the GetMesh Cap Throttler. | teravus | 2012-11-17 | 1 | -1/+20 |
| | | | | | | | | * Last step is to flip the throttle distribution. | ||||
| * | * Fixes mesh loading issues in last commit. | teravus | 2012-11-15 | 1 | -0/+9 |
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| * | * Prep work switching the GetMeshModule over to a poll service. | teravus | 2012-11-09 | 1 | -5/+126 |
| | | | | | | | | * This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet. | ||||
* | | revised GetMesh to not use intermediate base64 coding scheme | Freaky Tech | 2015-03-05 | 1 | -44/+183 |
| | | | | | | | | | | | | | | it delivers binary and has binary as input. base64 intermediate coding makes no sense. Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | ||||
* | | Allow GetMesh capability to be served directly by a server like GetTexture | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -31/+29 |
|/ | | | | | To do this required GetMesh to be converted to a BaseStreamHandler Unlike GetTexture connector, no redirect URL functionality yet (this wasn't present in the first place). | ||||
* | Don't need to try both AssetService.Get and GetCached in GetMesh since Get ↵ | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -36/+9 |
| | | | | always calls GetCached and code paths were identical | ||||
* | Refactored the GetMesh module into a handler and a module, to be the same as ↵ | Diva Canto | 2011-05-02 | 1 | -0/+143 |
GetTexture. |