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* Finally remove the requirement for an InventoryItem/FolderBase object toMelanie Thielker2016-07-042-26/+8
| | | | | | | | be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.
* work around some 'tests' error: contents of link folders are no longer sentUbitUmarov2015-11-161-1/+2
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* dont send of the contents of LinkFolders also on Multiple folder fetch. ↵UbitUmarov2015-10-061-3/+3
| | | | Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does
* dont send of the contents of LinkFoldersUbitUmarov2015-10-061-0/+5
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* try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov2015-09-122-7/+92
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* inventory mess return to the state before divas cache issueUbitUmarov2015-09-115-0/+1533
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* change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-115-1533/+0
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* bad merge?UbitUmarov2015-09-011-1/+1
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* WARNING: massive refactor to follow libomv's latest changes regarding ↵Diva Canto2015-08-082-5/+5
| | | | | | | inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed!
* Eliminated several warningsOren Hurvitz2015-07-311-2/+5
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* FetchInventoryDescendents2: Signal to the viewer that folder with UUID.Zero ↵Diva Canto2015-06-232-1/+37
| | | | is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often.
* Mantis #7603 -- bad folders in inventory could produce null pointer ↵Diva Canto2015-06-041-1/+1
| | | | exception. Thanks for the line numbers in the exception trace.
* Mantis #7567. Once again, avoiding prefetching linked items within linked ↵Diva Canto2015-06-041-14/+0
| | | | folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully.
* Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵Diva Canto2015-06-034-22/+25
| | | | | | | | connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched
* I suspect the viewer doesn't need the target of linked items inside linked ↵Diva Canto2015-06-021-14/+14
| | | | folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify.
* New unit tests for FetchInventory2 cap.Diva Canto2015-06-021-0/+170
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* Mantis #7567. One of the reported log messages showed this:Diva Canto2015-06-021-3/+26
| | | | | 09:38:40 - [LOGHTTP]: Slow handling of 15572 POST /CAPS/b12c7e98-8261-4953-b7d1-1c414c9893fc FetchInventory2 8acfbca3-13b5-434f-898c-5f4bbe8a76ff from 92.237.199.112:60083 took 62391ms FetchInventory itself wasn't taking advantage of the new inventory API. This commit fixes that.
* Mantis #7594: putting things as they were before regarding duplicate ↵Diva Canto2015-06-012-4/+42
| | | | removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis.
* Mantis #7594. Fixing the broken code I just introduced.Diva Canto2015-06-011-1/+4
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* More on mantis #7594, this a=time addressing the reported exception, which ↵Diva Canto2015-06-011-0/+3
| | | | seems to be a separate issue from the duplicate folders.
* Mantis #7594. This should be functionally equivalent to what it was, but ↵Diva Canto2015-06-011-2/+2
| | | | just in case mono has a bug in List<T>.Find, here is the Linq equivalent of distinct-ness.
* Improved comments on fetch inventory testsDiva Canto2015-05-101-1/+12
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* Added unit tests for FetchInventoryDescendents ↵Diva Canto2015-05-104-0/+1257
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents Also, consolidated the location of the files that handle inventory capabilities.