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* Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵Diva Canto2015-06-031-4/+4
| | | | | | | | connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched
* New unit tests for FetchInventory2 cap.Diva Canto2015-06-021-0/+170
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* Mantis #7594: putting things as they were before regarding duplicate ↵Diva Canto2015-06-011-0/+39
| | | | removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis.
* Improved comments on fetch inventory testsDiva Canto2015-05-101-1/+12
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* Added unit tests for FetchInventoryDescendents ↵Diva Canto2015-05-101-0/+217
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents Also, consolidated the location of the files that handle inventory capabilities.