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path: root/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescServerConnector.cs (follow)
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* inventory mess return to the state before divas cache issueUbitUmarov2015-09-111-0/+82
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* change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-111-82/+0
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* Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵Diva Canto2015-06-031-1/+1
| | | | | | | | connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched
* Added unit tests for FetchInventoryDescendents ↵Diva Canto2015-05-101-0/+82
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents Also, consolidated the location of the files that handle inventory capabilities.