Commit message (Collapse) | Author | Age | Files | Lines | |
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* | inventory mess return to the state before divas cache issue | UbitUmarov | 2015-09-11 | 1 | -0/+82 |
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* | change to avn fecthinventory and webfecth.. code | UbitUmarov | 2015-09-11 | 1 | -82/+0 |
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* | Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵ | Diva Canto | 2015-06-03 | 1 | -1/+1 |
| | | | | | | | | connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched | ||||
* | Added unit tests for FetchInventoryDescendents ↵ | Diva Canto | 2015-05-10 | 1 | -0/+82 |
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents Also, consolidated the location of the files that handle inventory capabilities. |