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* Removed uncalled region load method.Kevin Houlihan2011-09-241-30/+0
| | | | The method LoadRegionsPlugin.LoadRegionFromConfig was no longer being referenced from anywhere, so I removed it. It's function has apparently been taken on by the PostInitialise of that module.
* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-1/+1
| | | | This is moved into ScenePresence for now as a general facility
* Reattaching a region was failing if the estate name had not changed (issue ↵Kevin Houlihan2011-09-161-4/+13
| | | | | | 5035). Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
* Added a check to the CreateRegion method of the RemoteAdmin module that the ↵Kevin Houlihan2011-09-091-0/+13
| | | | | | specified user exists. A meaningful exception message is returned if the user is not found. Previously it was returning "Object not set..."
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+1
| | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
* refactor: rename the move to position methods to move to target to be ↵Justin Clark-Casey (justincc)2011-08-031-1/+1
| | | | consistent with terminology used by scene object part and elsewhere
* get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-031-2/+2
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* Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-021-1/+1
| | | | | | | This now works again except that it requires a click or avatar mvmt to get going This is because the ScenePresence.HandleAgentUpdate() method doesn't trigger until the client does something significant, at which point autopilot takes over. Even clicking is enough to trigger. This will be improved presently.
* Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-021-7/+7
| | | | This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
* Add profile, merge, noassets and skip-assets options for loading/saving oars ↵Justin Clark-Casey (justincc)2011-07-021-2/+39
| | | | | | | via RemoteAdmin This is http://opensimulator.org/mantis/view.php?id=5453 Thanks Michelle Argus!
* Mantis #5442: Add admin_save_heightmapMelanie2011-04-171-0/+56
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* Make remote admin error messages more helpful on windows.Justin Clark-Casey (justincc)2011-04-151-88/+73
| | | | Also, make log messages conform more with convention.
* Thanks Snoopy for a patch that allows setting of perms on items given to new ↵BlueWall2011-04-151-1/+34
| | | | avatars
* minor: make it clearer in the log where we're loading region config files ↵Justin Clark-Casey (justincc)2011-03-251-15/+13
| | | | and not the regions themselves
* Thanks Kevin Cozens for a patch that:BlueWall2011-03-171-3/+3
| | | | Fixes several spelling mistakes
* Fix bug where "My estate" name was always used even if the user entered a ↵Justin Clark-Casey (justincc)2011-02-121-0/+2
| | | | | | | | different name on initial setup. Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name. This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid. Thanks to Thoneve for the spot on this.
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-02-042-5/+5
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-12-041-55/+45
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| * refactor some common code in RegionModulesControllerPluginJustin Clark-Casey (justincc)2010-12-041-55/+45
| | | | | | | | also some minor doc changes in BareBonesNonSharedModule
* | Convert the agent asset transactions module to a new style module.Melanie2010-12-041-2/+2
|/ | | | | | | Refactor to remove the property "MyScene" and the pointless circular refs to the managing classes. Converted the module to a non-shared module. Reformatted source for 80 columns. Removed the special role the module had in the old loader.
* Change all restarting to use the restart module. Remove hardcoded behaviorMelanie2010-11-251-5/+12
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* Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto2010-11-212-1/+6
| | | | | | themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
* Formatting cleanup.Jeff Ames2010-11-081-1/+1
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* Change the default of the new bind_ip_address RemoteAdmin option to 0.0.0.0Melanie2010-11-031-1/+1
| | | | | | so it reflects the prior default. We are not in the habot of changing default behavior without good reason and making localhost the default would break most current use cases.
* Admin Server can now bind to a private ip addressmores2010-11-031-1/+3
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie2010-10-302-11/+12
| | | | | | | | | It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
* First attempt to get multiple attachments working to support viewer2.Master ScienceSim2010-10-212-19/+14
| | | | | | | The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
* Major refactoring of appearance handling.Master ScienceSim2010-10-201-18/+10
| | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* Made OARs use the new serialization procedure. (TPs/crossings still on the ↵Diva Canto2010-10-151-1/+1
| | | | old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
* MergedJohn Hurliman2010-09-121-2/+2
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| * Formatting cleanup.Jeff Ames2010-09-121-2/+2
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-6/+6
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-041-12/+11
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* In RemoveAdminPlugin, use a .ini file template in XmlRpcCreateRegionMethod ↵Justin Clark-Casey (justincc)2010-09-031-5/+25
| | | | | | rather than an older XML one This is a patch from http://opensimulator.org/mantis/view.php?id=4973. Thanks randomhuman
* Updated the create_region command in the RemoteAdmin plugin to properly ↵randomhuman2010-08-132-27/+67
| | | | support estates without seeking further input on the console.
* Renamed variables in RemoteAdmin plugin to be closer to the coding standards.randomhuman2010-08-011-472/+473
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* Changed all method names in the RemoteAdmin plugin to use the correct ↵randomhuman2010-08-011-30/+30
| | | | capitalization.
* Fox my changes to radminMelanie2010-06-131-2/+2
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* Thank you, Snoopy2, for a patch to fix RemoteAdmin. Committed with the followingMelanie2010-06-131-341/+608
| | | | | | | changes: - Start location is NOT optional. The signature was defined with it being mandataory and there is no reason to change it - Adjusted comments to remove misleading or no longer true comments. Default is neuter, according to the code, not male, as the comment stated.
* comment out large chunks of appearance/inventory region access services to ↵Justin Clark-Casey (justincc)2010-05-282-660/+656
| | | | eliminate warnings that this code is unused
* Allow remote admin to be used on a different port from the main region portMelanie Thielker2010-05-181-2/+3
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* More cleaning on presence. Friends online/offline works again.Diva Canto2010-05-081-3/+3
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* GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto2010-05-071-1/+1
| | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
* * May fix mantis #4603.Diva Canto2010-04-051-1/+3
| | | | * My local git wants to commit the groups files for line endings, I'm gonna let it do it.
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-193-22/+18
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Changed asset CreatorID to a stringJohn Hurliman2010-02-223-4/+4
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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-223-4/+4
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Merge branch 'master' into presence-refactorMelanie2010-02-151-2/+3
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| * Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-121-2/+3
| | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
| * Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-291-2/+2
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.