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2009-10-27Remove the SECS loaderMelanie1-106/+0
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-26Added a PostInitialise method to IApplicationPlugin, this allows us to do ↵MW1-0/+4
work in there knowing that all other ApplicationPlugins have been initialised by that time. Moved the loadRegions code in LoadRegionsPlugin to the PostInitialise method.
2009-02-12* optimized usings.lbsa711-3/+1
2008-11-09Refactoring: Moved component creation to "ComponentFactory" as dictated by ↵Tedd Hansen1-98/+1
convention
2008-11-08Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen1-11/+123
release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-09-21Update svn properties, minor formatting cleanup.Jeff Ames1-89/+89
2008-09-21EXPERIMENTAL: Early commit of new Script Engine Component SystemTedd Hansen1-80/+89
2008-08-18Formatting cleanup.Jeff Ames1-4/+4
2008-07-04Mantis#1647. Thank you very much, Sempuki for a patch that:Charles Krinke1-1/+17
Updates the previous module loader work.
2008-06-27Mantis#1591. Thank you graciously, Sempuki for a patch that:Charles Krinke1-3/+15
Currently module loading is done ad-hoc. I propose creating a simple loader class that leverages Mono.Addins (and perhaps the new .NET addins when they become available in mono). Attached is a basic patch for review that compiles into HEAD, but doesn't yet replace any existing ad-hoc loaders.
2008-04-29* Spring cleaning.Adam Frisby1-1/+1
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-0/+0
2007-10-31set svn:eol-styleJeff Ames1-52/+52
2007-10-30* Optimized usingslbsa711-5/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-57/+57
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-19get rid of all the ^M line endingsSean Dague1-57/+57
2007-10-15* Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa711-0/+28
messages. Thanks Chillken!
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax1-0/+29
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.