Commit message (Collapse) | Author | Files | Lines | ||
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2009-10-27 | Remove the SECS loader | Melanie | 1 | -145/+0 | |
2009-06-01 | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 1 | -1/+1 | |
LICENSE.txt. | |||||
2008-11-10 | minor: remove mono compiler warnings | Justin Clarke Casey | 1 | -1/+2 | |
2008-11-09 | Refactoring: Moved component creation to "ComponentFactory" as dictated by ↵ | Tedd Hansen | 1 | -72/+15 | |
convention | |||||
2008-11-08 | Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵ | Tedd Hansen | 1 | -11/+123 | |
release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components. | |||||
2008-09-21 | Update svn properties, minor formatting cleanup. | Jeff Ames | 1 | -89/+89 | |
2008-09-21 | EXPERIMENTAL: Early commit of new Script Engine Component System | Tedd Hansen | 1 | -80/+89 | |
2008-08-18 | Formatting cleanup. | Jeff Ames | 1 | -4/+4 | |
2008-07-04 | Mantis#1647. Thank you very much, Sempuki for a patch that: | Charles Krinke | 1 | -1/+17 | |
Updates the previous module loader work. | |||||
2008-06-27 | Mantis#1591. Thank you graciously, Sempuki for a patch that: | Charles Krinke | 1 | -3/+15 | |
Currently module loading is done ad-hoc. I propose creating a simple loader class that leverages Mono.Addins (and perhaps the new .NET addins when they become available in mono). Attached is a basic patch for review that compiles into HEAD, but doesn't yet replace any existing ad-hoc loaders. | |||||
2008-04-29 | * Spring cleaning. | Adam Frisby | 1 | -1/+1 | |
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned. | |||||
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -27/+26 | |
2008-02-20 | Minor cleanup. | Jeff Ames | 1 | -1/+1 | |
2007-10-31 | * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. | lbsa71 | 1 | -0/+0 | |
2007-10-31 | set svn:eol-style | Jeff Ames | 1 | -52/+52 | |
2007-10-30 | * Optimized usings | lbsa71 | 1 | -5/+1 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-29 | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 1 | -57/+57 | |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | |||||
2007-10-19 | get rid of all the ^M line endings | Sean Dague | 1 | -57/+57 | |
2007-10-15 | * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵ | lbsa71 | 1 | -0/+28 | |
messages. Thanks Chillken! | |||||
2007-10-13 | Asset server implementation. Again one of these "plumbing" releases, where ↵ | Tleiades Hax | 1 | -0/+29 | |
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from. |