| Commit message (Collapse) | Author | Age | Files | Lines |
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OpenSim.Framework.
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inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
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This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
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given parameters.
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Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
Also added more packing/unpacking code.
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actually used.
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--noterrain suppresses the loading of the terrain from the oar.
--noparcels suppresses the loading of parcel information from the oar.
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Adds displacment to all objects and terrain loaded from the oar.
As an example, if you have a 512x512 region and an old 256x256 oar, doing
load oar --displacement "<128,128,0>" oarFile.oar
will load the object (and terrain) into the middle of the 512x512 region.
If displacement is not specified, 'load oar' works like it always has.
If you have a 5
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneBase.cs
OpenSim/Services/Interfaces/IGridService.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
(conflicts were debug statements that are commented out in master branch)
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its main permissions
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Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
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the Util functions for converting world addresses to region addresses
and converting region handles to locations.
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Previous behaviour of always logging 'name' is unhelpful since this actually an error message parameter which is only filled out if an error has occurred
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count number to integer world coordinates.
Added new methods RegionWorldLoc[XY].
Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim.
Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability
of external region management packages.
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not working.
This is because they were wrongly looking for both regionid and region_id parameters in the same request.
Now only region_id is required (and recognized), regionid having been already deprecated for some time.
This is essentially Michelle Argus' patch from http://opensimulator.org/mantis/view.php?id=6737 but with tabs replaced with spaces.
Thanks!
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meant to be called when some other program has changed the data on the backend.
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starting scenes before others have been created.
This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created.
http://opensimulator.org/mantis/view.php?id=6618
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user login time rather than serializing the DateTime directly which generates a set of unexpected fields.
lastlogin return is in unix timestamp format.
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This allows one to retrieve information about agents from a particular region (name, id, position, etc.)
Similar to output from "show users"
See http://opensimulator.org/wiki/Remoteadmin:admin_get_agents for more details
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with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
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This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
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This was stopping http://code.google.com/p/opensimtools/wiki/RemoteAdminPHPClass from working with some methods (e.g. create_user).
However, this casting has been around for at least 2 years so I'm puzzled that it worked in the first place, though it probably is extremely old sample code.
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Remove deprecated parameters for region_id as anounced in january 2012.
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Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
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corresponding RemoteAdmin parameter
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parameter that have been used in different methods.
See http://opensimulator.org/mantis/view.php?id=5814
Thanks Michelle Argus!
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RAdmin - admin_save_oar fails if noassets parameter missing
thanks Michelle Argus
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comparing against an object rather than a string
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success = true on success rather than false
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of code to do password checks, etc., instead of copy/pasting this code into every method
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This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
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parameter heightmap_file to specify the terrain file to be loaded
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check on XMLRPC RemoteAdmin handlers.
If admin is disabled then the XMLRPC handlers are never registered, which means that they cannot be called anyway.
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HashSet
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Also adds password check to some functions where this was missing and fixes some parameter checking.
This is a patch from http://opensimulator.org/mantis/view.php?id=5715 with a few small unrelated spacing tweaks from me.
Thanks Michelle Argus.
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UUID to be specified to override the randomly generated one.
This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership.
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Applies patch in http://opensimulator.org/mantis/view.php?id=5686
Thanks Michelle Argus!
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5035).
Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
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specified user exists.
A meaningful exception message is returned if the user is not found. Previously it was returning "Object not set..."
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via RemoteAdmin
This is http://opensimulator.org/mantis/view.php?id=5453
Thanks Michelle Argus!
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Also, make log messages conform more with convention.
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avatars
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