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* Changing the region module loading foreach loops to typecast things to the ↵John Hurliman2009-10-161-3/+3
| | | | IRegionModuleBase interface where AddRegion(), RegionLoaded(), etc. actually exist. Shot in the dark at fixing the Mono issue
* Reverting the previous ugly hack and replacing it with try/catch statements ↵John Hurliman2009-10-161-10/+4
| | | | for each RegionLoaded() call. This probably won't fix nebadon's crash, but it seems like a good idea
* A very ugly and temporary hack to disable the RegionCombinerModule ↵John Hurliman2009-10-161-2/+9
| | | | RegionLoaded from firing for testing
* Adding noisy debug for nebadonJohn Hurliman2009-10-161-0/+1
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* Replace the Replaceable modules nameMelanie2009-08-101-4/+4
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* Complete the work on the Replaceable interface logic. From this commit onwardsMelanie2009-08-061-1/+102
| | | | | the mere presence of a full version of a replaceable module will cause the replaceable module in core to be deactivated.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-04-291-1/+1
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* Remove some debug messages I have forgotten to take out.Homer Horwitz2009-04-261-2/+0
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* Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker2009-04-141-0/+20
| | | | | | | region modules to use another region module's interfaces and events in a scene context
* Fix ordering of operations: First initialize everything, then add regionsHomer Horwitz2009-04-131-0/+6
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* - Add new RegionModulesControllerPlugin to the application modulesHomer Horwitz2009-04-052-0/+205
- Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know...