| Commit message (Collapse) | Author | Files | Lines |
|
relative to FPS statistics. This is transition code ported from avinationmerge.
|
|
because the current implementation would have always returned null
|
|
loading and not using it
|
|
This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
|
|
shutdown.
Adds regression test for this case.
|
|
|
|
grepping for remaining uses
|
|
also some minor doc changes in BareBonesNonSharedModule
|
|
|
|
Application plugins so that MainServer.Instance gets assigned before
RegionModulesController loads the new style shared modules. This
is needed because otherwise no new style shared module could
register a HTTP method.... if it breaks, you get to keep both pieces
|
|
instead of throwing and catching exceptions
* Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command
* Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
|
|
LLProxyLoginModule.
|
|
a server port to use for modules in a generic way and also add support
for disabling modules that don't support proper disabling.
Add support for selective loading by class name (advanced users only)
|
|
IRegionModuleBase interface where AddRegion(), RegionLoaded(), etc. actually exist. Shot in the dark at fixing the Mono issue
|
|
for each RegionLoaded() call. This probably won't fix nebadon's crash, but it seems like a good idea
|
|
RegionLoaded from firing for testing
|
|
|
|
|
|
the mere presence of a full version of a replaceable module will cause the
replaceable module in core to be deactivated.
|
|
LICENSE.txt.
|
|
|
|
|
|
region modules to use another region module's interfaces and events in
a scene context
|
|
|
|
- Change several classes to use the new plugin for handling of region-modules
(NOTE: No regionmodule is using this yet)
- Add necessary prebuild parts (don't forget to runprebuild)
Attention: Work in progress. This shouldn't break anything, but you never know...
|