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path: root/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs (follow)
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* WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.Diva Canto2014-12-301-0/+2
| | | | | | | This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1 Additional changes: - Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing. - Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
* Fixed a few things pertaining to interfacing with the estate service. ↵Diva Canto2014-06-011-1/+2
| | | | | | Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector. Also added more packing/unpacking code.
* varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams2013-12-141-2/+2
| | | | | | Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.
* VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams2013-09-281-2/+2
| | | | | | | | count number to integer world coordinates. Added new methods RegionWorldLoc[XY]. Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim. Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability of external region management packages.
* On startup, start scenes after we're set up all local scenes, rather than ↵Justin Clark-Casey (justincc)2013-05-031-8/+15
| | | | | | | starting scenes before others have been created. This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created. http://opensimulator.org/mantis/view.php?id=6618
* Remove the old style module loader and all references to itMelanie2012-11-121-3/+0
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* One more module converted: XMLRPCModule. Removed it from the special loading ↵Diva Canto2012-11-111-2/+2
| | | | at start.
* One more module: DynamicTextureModule. Removed it from the special load in ↵Diva Canto2012-11-111-2/+2
| | | | the beginning.
* One more module converted: LoadImageURLModule. Also removed it from its ↵Diva Canto2012-11-111-2/+2
| | | | hard-coded instantiation (I think I understood what the problem was, and that I've done it right).
* Saving estate state is really slow (relatively) and it getsMic Bowman2012-05-101-2/+3
| | | | | | | | | | completely rewritten every time a region starts up. This makes the data write only when the data was not already read from the database. There is a still a major race condition whenever two regions share the same estate data, but at least it won't be triggered on startup.
* Slightly change log message in LoadRegionsPluginJustin Clark-Casey (justincc)2011-10-191-1/+1
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* Region-UUID - can not be zero-uuidPixel Tomsen2011-10-191-1/+13
| | | | http://opensimulator.org/mantis/view.php?id=3426
* Removed uncalled region load method.Kevin Houlihan2011-09-241-30/+0
| | | | The method LoadRegionsPlugin.LoadRegionFromConfig was no longer being referenced from anywhere, so I removed it. It's function has apparently been taken on by the PostInitialise of that module.
* minor: make it clearer in the log where we're loading region config files ↵Justin Clark-Casey (justincc)2011-03-251-15/+13
| | | | and not the regions themselves
* Fix bug where "My estate" name was always used even if the user entered a ↵Justin Clark-Casey (justincc)2011-02-121-0/+2
| | | | | | | | different name on initial setup. Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name. This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid. Thanks to Thoneve for the spot on this.
* Convert the agent asset transactions module to a new style module.Melanie2010-12-041-2/+2
| | | | | | | Refactor to remove the property "MyScene" and the pointless circular refs to the managing classes. Converted the module to a non-shared module. Reformatted source for 80 columns. Removed the special role the module had in the old loader.
* Updated the create_region command in the RemoteAdmin plugin to properly ↵randomhuman2010-08-131-0/+2
| | | | support estates without seeking further input on the console.
* Change FriendsModule, InstantMessageModule, MessageTransferModule, ↵Melanie2009-12-281-3/+1
| | | | MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells.
* * Debugging why region loading is occurring so slowly on a setup with 64 ↵Adam Frisby2009-09-061-0/+10
| | | | regions in a Regions.ini (took 38 minutes on my test box)
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Improve loadregions so that all region configs are checked for clashes ↵Justin Clarke Casey2009-05-141-20/+15
| | | | (e.g. same uuid) rather than just one
* * refactor: move bottom part of 'xml2' serializaton to separate classJustin Clarke Casey2009-05-141-1/+0
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* * Cleanup and CCC (Code Convention Conformance)lbsa712009-03-101-14/+22
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* Changed the CreateCommsManagerPlugin so it requests a IRegionCreator and ↵MW2009-02-271-1/+1
| | | | | | | subscribes to the OnNewRegionCreated event on that interface rather than requesting the LoadRegionsPlugin directly. Removed the reference to OpenSim.ApplicationPlugins.LoadRegions from the CreateCommsManagerPlugin project.
* Added IRegionCreator interface that all ApplicationPlugins that are creators ↵MW2009-02-261-3/+1
| | | | | | | of Scenes should implement and register with the ApplicationRegistry.StackModuleInterface<>(); So that other plugins can attach to their OnNewRegionCreated event. Made some changes to IRegistryCore and RegistryCore so they support "Stacked" interfaces.
* Added IRegistryCore and RegistryCore to OpenSim.Framework.MW2009-02-261-2/+20
| | | | | | | | Added a ApplicationRegistry to OpenSimBase. Changed LoadRegionsPlugin so it registers itself to that application registry. Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
* Added a PostInitialise method to IApplicationPlugin, this allows us to do ↵MW2009-02-261-10/+17
| | | | | | | work in there knowing that all other ApplicationPlugins have been initialised by that time. Moved the loadRegions code in LoadRegionsPlugin to the PostInitialise method.
* * optimized usings.lbsa712009-02-121-5/+4
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield2009-02-091-1/+1
| | | | | | OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-2/+11
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* fix: PostInitialise() not being called on script engines (nasty one that)Dr Scofield2008-09-021-1/+1
| | | | | | cleanup: warnings, readability
* Update svn properties, formatting cleanup.Jeff Ames2008-08-191-18/+18
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* * If two regions have configuration information that conflicts (save xy ↵Justin Clarke Casey2008-08-181-2/+55
| | | | location, same uuid or same internal ip port) then complain loudly and don't start up
* Thanks, sempuki, for a patch that moves control of Mono.Addins from source ↵Mike Mazur2008-07-231-5/+0
| | | | attributes to external XML files. Fix issues 1682 and 1786.
* Mantis#1682. Revert temporarily, Sempuki's mono addins patchCharles Krinke2008-07-111-0/+5
| | | | | while he studies the issues in Windows a little bit.
* Mantis#1682. Thank you kindly, Sempuki for a patch that:Charles Krinke2008-07-101-5/+0
| | | | | | Move control of Mono.Addins from source attributes to external XML files. This removes a lot of coupling of the source with Mono.Addins
* Mantis#1591. Thank you graciously, Sempuki for a patch that:Charles Krinke2008-06-271-2/+15
| | | | | | | | | | Currently module loading is done ad-hoc. I propose creating a simple loader class that leverages Mono.Addins (and perhaps the new .NET addins when they become available in mono). Attached is a basic patch for review that compiles into HEAD, but doesn't yet replace any existing ad-hoc loaders.
* small change to last commitMW2008-06-261-4/+4
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* As per the suggestion on the mailing list, added support for a OpenSim.xml ↵MW2008-06-261-4/+4
| | | | | | | config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that. Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
* * Refactor: Split opensim background server into a separate classJustin Clarke Casey2008-06-011-2/+2
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* * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵Teravus Ovares2008-05-141-0/+1
| | | | | | | of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
* * Rolled back a few changes.Adam Frisby2008-05-011-2/+2
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* * Cleaning code still.Adam Frisby2008-05-011-2/+2
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* * Little more spring cleaning.Adam Frisby2008-04-291-8/+14
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-4/+6
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-041-2/+2
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* Update version numbers to 0.5Jeff Ames2008-02-071-2/+2
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* Converted logging to use log4net.Jeff Ames2008-02-051-8/+10
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.