| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
|
|
|
|
| |
start the loginserver)
|
| |
|
|
|
|
|
| |
Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated.
|
|
|
|
| |
. cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console)
|
|
|
|
|
|
|
|
| |
login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc)
A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml).
The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
|
|
|
|
| |
config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
|
|
|