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* code aestheticsUbitUmarov2018-11-171-1/+1
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* fix groups v2 agentUUI ofr uuid.zero caseUbitUmarov2018-10-201-16/+4
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* mantis 8333: kept idea but my own code. With ini setting ↵UbitUmarov2018-07-141-1/+1
| | | | ConsoleHistoryTimeStamp set to true, the console history file will have timestamps. Im lazy date is in en-us culture for now. (robust also)
* minor changes to last patchUbitUmarov2018-07-131-14/+12
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* Group Powers changed and Officers role brought back for Groupsfly-man-2018-07-131-51/+60
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* off line module V2 must not sent a empty mutes list. That is mutes modules ↵UbitUmarov2017-11-121-16/+0
| | | | job (or let viewers use they cached entries if none)
* let StreamReader be in using statementsUbitUmarov2017-05-072-6/+8
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* let all clients get a group title update on create groupUbitUmarov2017-05-051-1/+1
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* Allow avatar to be charged group membership fees when a money module is in useKevin Cozens2017-01-061-1/+19
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* Only apply group creation fee > 0 and pass group name when applying feeKevin Cozens2017-01-061-2/+2
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* Restructure god level and permissionsMelanie Thielker2017-01-061-1/+1
| | | | | Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-0517-161/+161
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* Fix some permissions checks in groupsMelanie Thielker2017-01-051-3/+16
| | | | | | The code checked the permissions of a person being added to a role rather than those of the person doing the adding. Also, limited permission role removal wasn't implemented.
* fix some invalid string.format argumentsUbitUmarov2016-11-091-1/+1
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* change odd condition on groupsV2 add to roleUbitUmarov2016-08-231-1/+1
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* Fixed grammer in a commentKevin Cozens2016-08-181-1/+1
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* Fixed typo in two group messagesKevin Cozens2016-08-171-1/+1
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* make sure all new scenepresences have fresh groups information at creation ↵UbitUmarov2016-08-041-1/+1
| | | | time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
* add GetActiveMembershipData() to groups modules, let core groups also have ↵UbitUmarov2016-08-041-0/+6
| | | | GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do.
* apply the change to groups v2 alsoUbitUmarov2016-07-261-1/+2
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* add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, ↵UbitUmarov2016-07-231-0/+2
| | | | and its use even worse
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2016-07-041-5/+1
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| * cleanup a bit AgentGroupDataUpdate sendingUbitUmarov2016-07-011-5/+1
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* | Finally remove the requirement for an InventoryItem/FolderBase object toMelanie Thielker2016-07-041-2/+1
|/ | | | | | | | be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.
* revert several changes to groups modules (agentGroupData is private). change ↵UbitUmarov2016-07-011-51/+51
| | | | interregions invite/eject messages, etc
* Revert " don't try to send initial AgentGroupDataUpdate to NPCs" this wasUbitUmarov2016-06-281-3/+10
| | | | | | already done This reverts commit 84a6a6e008c64d8197177aff1b42a412e5623638.
* don't try to send initial AgentGroupDataUpdate to NPCsUbitUmarov2016-06-281-10/+3
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* Mantis #7937: don't send group info to NPCsDiva Canto2016-06-231-0/+5
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* Same change here too.Diva Canto2016-06-231-1/+4
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* Mantis #7920: group info was not being updated in many situations. ↵Diva Canto2016-06-191-10/+37
| | | | (regression) Putting back the heavy messaging.
* Restored sending group membership data via EventQueue -- this had been a ↵Diva Canto2016-06-191-1/+2
| | | | regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
* Minor -- deregister an event handler in Groups V2Diva Canto2016-06-191-0/+1
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* Restore SendAgentGroupDataUpdate() call in GroupsModule.cs.Robert Adams2016-06-111-7/+13
| | | | | | Restore linkage to OnAgentClosed since the merge solved the reference problem by looking up the agent. This should address Mantis 7915 and 7920.
* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto2016-02-212-2/+2
| | | | replace anymore.
* On to 0.8.3!Diva Canto2015-10-182-2/+2
| | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
* remove groups handlers onClientClose also on groups V2UbitUmarov2015-09-281-12/+18
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* apply changes to xmlrcp groups to groups V2, compiles but not tested :(UbitUmarov2015-09-271-164/+77
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* seems to compile ( tests comented out)UbitUmarov2015-09-021-1/+1
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* Show last online status of group members from the PresenceService in group ↵Cinder2015-07-312-43/+75
| | | | | | profiles Signed-off-by: Oren Hurvitz <orenh@kitely.com>
* Updated all occurrences of AssemblyVersion("0.8.1.*") to ↵Diva Canto2015-04-292-2/+2
| | | | AssemblyVersion("0.8.2.*")
* For built-in groups, if a delegate throws an exception (e.g. due to network ↵Justin Clark-Casey (justincc)2015-02-041-61/+120
| | | | | | failure), always remove its request from the m_ActiveRequests list. If this is not done, all subsequent calls for the same data see that a request is apparantly already in progress and so wait for the result indefinitely.
* Added GetDisplayNames capability. For now, we don't actually use display ↵Diva Canto2015-01-094-1/+5
| | | | names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
* Renamed VERSION_NUMBER to VersionNumberDiva Canto2014-12-302-4/+4
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* This cleans up versioning. Specifically:Diva Canto2014-12-302-4/+4
| | | | | | | - It establishes 4 digits for opensim versions - It uses the same number between opensim releases and mono addins versions It also eliminates the last addin.xml files that were still there, for consistency.
* WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.Diva Canto2014-12-302-2/+2
| | | | | | | This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1 Additional changes: - Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing. - Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
* Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number ↵Diva Canto2014-12-292-2/+2
| | | | doesn't need to match the release version number, but I think it's a very good idea that they do.
* refactor: Move methods to start a monitored thread, start work in its own ↵Justin Clark-Casey (justincc)2014-11-251-2/+2
| | | | | | | | thread and run work in the jobengine from Watchdog to a WorkManager class. This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management. Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget. Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
* Minor: Include missing EventHost power for group owner role.AliciaRaven2014-11-191-0/+1
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* Fixed a hard-to-run-into bug in groups: at the time of creation of a group, ↵Diva Canto2014-09-211-10/+18
| | | | the OwnerRoleID in the groups table was inconsistent with the roleID in the roles table. OpenSim core was not running into this bug, but 3rd party modules (like Wifi) were.
* For monitoring purposes, start non-timeout tasks (which do not currently use ↵Justin Clark-Casey (justincc)2014-09-051-2/+3
| | | | | | | a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout() The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc. Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).