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path: root/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs (follow)
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* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-111-1/+1
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* Now back to compiling, just no terrain generation at the momentMW2007-04-061-1/+1
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* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-0/+16
same database as in world prims are stored.