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path: root/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs (follow)
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* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-111-3/+3
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* compiles and works just weird terrain problem (and terrain saving is ↵MW2007-04-061-0/+2
| | | | currently not functional)
* Now back to compiling, just no terrain generation at the momentMW2007-04-061-4/+5
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* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-1/+46
| | | | same database as in world prims are stored.
* brought zircon branch into trunkgareth2007-03-221-0/+126