aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim.Servers/OpenSim.Servers.csproj (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-05-24Some more code refactoring, plus a restructuring of the directories so that ↵MW1-130/+0
the Grid servers can be a separate solution to the region server.
2007-05-20* Reverted libterrain updatelbsa711-25/+21
* Updated vs2005 target
2007-05-19Moved CheckSumServer (and added UDPServerBase ) to OpenSim.Servers MW1-15/+25
2007-05-17More OO and abstract goodness for Gareth to drool over. Cleaned up the World ↵MW1-124/+124
class a bit and added a WorldBase class (that World now inherits from)
2007-05-16rebuilt build filesgareth1-124/+124
Imported crappy monodevelop GTK# manager app (tis embarrassing)
2007-05-16* removed unused new-login.datlbsa711-22/+15
* cleared up verbose/noverbose/disableOutput douple negation confusion in ConsoleBase * 2d chat radius is now 3d chat sphere * removed unused fast 2d radius calc * added chat type 0xFF : broadcast (no sphere checking) * OpenSimMain now exposes its LocalWorld
2007-05-16More refactoring.MW1-18/+22
Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon)
2007-04-25updated to use lastest version of libsl but is currently broke when using SL ↵MW1-0/+6
viewer 1.15.02, due to big changes in the message templates.
2007-04-22=== Dedicated to Jesse. ===lbsa711-0/+3
* Deleted empty directory
2007-04-11* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa711-0/+3
* Now dumping default value in config. *
2007-04-11Renamed the Servers directory to OpenSim.ServersMW1-0/+0
2007-04-02Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW1-115/+115
same database as in world prims are stored.
2007-04-02Added OpenUser.Config projectgareth1-115/+115
2007-04-02Fixed VS2005 solution/project filesMW1-115/+115
2007-04-02Added new REST protocol (partially complete)gareth1-115/+115
Made sim profiles load from DB Updated build files for grid server Added sim login
2007-03-30* updated build fileslbsa711-0/+3
2007-03-29* Moved LoginServer and LocalUserProfileManager to OpenSim.Serverslbsa711-0/+6
2007-03-29* Naaw, -realphysx is too much to asklbsa711-26/+23
* Genning proj Guids from name hash, for great justice
2007-03-29Added lbsa71's http server changes. MW1-0/+2
So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
2007-03-28* worked a little bit more on straigthening the startup procedure outlbsa711-17/+21
2007-03-27* revert the revert - begin the beguinelbsa711-10/+17
2007-03-27* Reverting todays work. It was worth a try.lbsa711-2/+2
2007-03-27* vaseline + duct-tape.lbsa711-1/+1
2007-03-27* Fixed yet another project ref fuck-up in Prebuild.lbsa711-24/+18
2007-03-27* Introduced BaseHttpServer (doing nothing at the moment)lbsa711-18/+24
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27* Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa711-1/+4
2007-03-27* Enabled the OpenSim.Servers projectlbsa711-4/+1
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa711-22/+5
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-26* fixed buildfileslbsa711-1/+1
2007-03-25* Hopefully it builds again...lbsa711-22/+29
2007-03-24* Added separate exe projectlbsa711-3/+3
* Prebuild exe is now built in /bin dir
2007-03-23* whoops - missing project...lbsa711-3/+3
2007-03-23* Hopefully got vs2005 target to gen refs correctlylbsa711-7/+12
2007-03-22brought zircon branch into trunkgareth1-0/+101