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* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-112-8/+8
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* (no commit message)MW2007-04-102-25/+30
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* And now clothes update and show for all usersgareth2007-04-101-0/+16
| | | | | | woohoo!
* Fixed avatar appearance not updating issue as per bug report #79gareth2007-04-101-1/+2
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* Avatar now stands still and does the normal animation stuffgareth2007-04-101-1/+10
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* Fixed "teh bug"gareth2007-04-102-81/+83
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* Documentation!Adam Frisby2007-04-072-1/+31
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* compiles and works just weird terrain problem (and terrain saving is ↵MW2007-04-061-1/+11
| | | | currently not functional)
* Now back to compiling, just no terrain generation at the momentMW2007-04-062-6/+6
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-065-58/+53
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* very very few changes, but just commiting so that svn it upto date with my ↵MW2007-04-063-2/+12
| | | | local version. And also to keep robl^ happy that a commit has been made.
* more work on Primitive2MW2007-04-043-43/+152
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* no SimUUID in OpenSimMaingareth2007-04-041-3/+1
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* Added SimUUIDgareth2007-04-042-16/+22
| | | | | | Added empty POST for /sims in REST on gridserver
* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-045-198/+237
| | | | | Split World class into two partial classes
* Split Avatar class into three partial classes (hopefully will make it easier ↵MW2007-04-048-286/+389
| | | | to work on)
* * Added Primitive2 to vs2005 solution (again)lbsa712007-04-042-0/+4
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* Seems that I didn't actually include the Primitive2.cs file in the earlier ↵MW2007-04-041-0/+254
| | | | commit.
* * Added Primitive2 to vs2005 solutionlbsa712007-04-042-105/+96
| | | | | * Apparently, Prebuild thinks DEBUG should be in there.
* Started to clean up/ rewrite Primitive class , currently the new version is ↵MW2007-04-044-62/+64
| | | | called Primitive2 and not used, but once it is complete then it will replace the old version.
* Finished initial sim<>Grid login (kinda)gareth2007-04-032-78/+79
| | | | | | | Can login but no config data sent/updated yet
* * The world can not contain ScriptFactories that creates unique instances of ↵lbsa712007-04-036-60/+74
| | | | | | | | scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
* * Extended Script API with GetRandomAvatarlbsa712007-04-0311-74/+159
| | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
* Another temporary bug fix attempt, this time for the packet overflow ↵MW2007-04-031-7/+11
| | | | problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
* attempt at a temporary fix to the shirt creation bug. (Its only temporary as ↵MW2007-04-031-1/+1
| | | | I think the real problem is a deeper one)
* Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW2007-04-032-1/+88
| | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
* * Script prototypelbsa712007-04-037-36/+213
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* Limited (hacked) object linking. Note: once you have linked a set of prims ↵MW2007-04-032-3/+33
| | | | together (in one go), then don't try to link anymore prims to those objects.
* Temporary fix for the object taking bugMW2007-04-036-68/+28
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* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW2007-04-025-20/+283
| | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-022-69/+70
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Added /simstatus REST handlergareth2007-04-021-0/+5
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* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-023-191/+198
| | | | same database as in world prims are stored.
* Added OpenUser.Config projectgareth2007-04-021-186/+186
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* (no commit message)MW2007-04-021-0/+10
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* Fixed VS2005 solution/project filesMW2007-04-021-186/+186
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* Added new REST protocol (partially complete)gareth2007-04-022-261/+255
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* More refactoringMW2007-04-015-69/+129
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* More cleaning up of SimClient and packet handlingMW2007-04-014-60/+58
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* Moved more packet types to handlersMW2007-04-013-130/+147
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* More work on adding Packets handlers and tested the first handler. MW2007-04-013-78/+115
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* Added Packet handlers to SimClient MW2007-03-312-353/+402
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* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-316-35/+278
| | | | | Very much a work in progress and likely to be a number of bugs.
* (no commit message)MW2007-03-312-50/+57
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* Some very basic terraforming, can raise and lower the terrain, but currently ↵MW2007-03-304-214/+287
| | | | only a very basic brush algorithm (and can't change the brushes size)
* (no commit message)MW2007-03-301-2/+1
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* Clothing now seems to work (though there are likely to still be some problems)MW2007-03-302-3/+25
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* Removed a few comments sent to the consoleMW2007-03-302-8/+3
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* Should now be able to create and edit NotecardsMW2007-03-303-2/+30
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* Started to add a few features to the web front end that should be useful ↵MW2007-03-302-5/+44
| | | | | | | during debugging. First such feature is that you can see a list of any connected clients inventory.