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* Seems that I didn't actually include the Primitive2.cs file in the earlier ↵MW2007-04-041-0/+254
| | | | commit.
* * Added Primitive2 to vs2005 solutionlbsa712007-04-042-105/+96
| | | | | * Apparently, Prebuild thinks DEBUG should be in there.
* Started to clean up/ rewrite Primitive class , currently the new version is ↵MW2007-04-044-62/+64
| | | | called Primitive2 and not used, but once it is complete then it will replace the old version.
* Finished initial sim<>Grid login (kinda)gareth2007-04-032-78/+79
| | | | | | | Can login but no config data sent/updated yet
* * The world can not contain ScriptFactories that creates unique instances of ↵lbsa712007-04-036-60/+74
| | | | | | | | scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
* * Extended Script API with GetRandomAvatarlbsa712007-04-0311-74/+159
| | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
* Another temporary bug fix attempt, this time for the packet overflow ↵MW2007-04-031-7/+11
| | | | problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
* attempt at a temporary fix to the shirt creation bug. (Its only temporary as ↵MW2007-04-031-1/+1
| | | | I think the real problem is a deeper one)
* Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW2007-04-032-1/+88
| | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
* * Script prototypelbsa712007-04-037-36/+213
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* Limited (hacked) object linking. Note: once you have linked a set of prims ↵MW2007-04-032-3/+33
| | | | together (in one go), then don't try to link anymore prims to those objects.
* Temporary fix for the object taking bugMW2007-04-036-68/+28
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* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW2007-04-025-20/+283
| | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-022-69/+70
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Added /simstatus REST handlergareth2007-04-021-0/+5
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* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-023-191/+198
| | | | same database as in world prims are stored.
* Added OpenUser.Config projectgareth2007-04-021-186/+186
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* (no commit message)MW2007-04-021-0/+10
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* Fixed VS2005 solution/project filesMW2007-04-021-186/+186
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* Added new REST protocol (partially complete)gareth2007-04-022-261/+255
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* More refactoringMW2007-04-015-69/+129
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* More cleaning up of SimClient and packet handlingMW2007-04-014-60/+58
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* Moved more packet types to handlersMW2007-04-013-130/+147
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* More work on adding Packets handlers and tested the first handler. MW2007-04-013-78/+115
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* Added Packet handlers to SimClient MW2007-03-312-353/+402
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* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-316-35/+278
| | | | | Very much a work in progress and likely to be a number of bugs.
* (no commit message)MW2007-03-312-50/+57
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* Some very basic terraforming, can raise and lower the terrain, but currently ↵MW2007-03-304-214/+287
| | | | only a very basic brush algorithm (and can't change the brushes size)
* (no commit message)MW2007-03-301-2/+1
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* Clothing now seems to work (though there are likely to still be some problems)MW2007-03-302-3/+25
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* Removed a few comments sent to the consoleMW2007-03-302-8/+3
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* Should now be able to create and edit NotecardsMW2007-03-303-2/+30
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* Started to add a few features to the web front end that should be useful ↵MW2007-03-302-5/+44
| | | | | | | during debugging. First such feature is that you can see a list of any connected clients inventory.
* When you change the name of a inventory item, it should no longer revert ↵MW2007-03-294-6/+27
| | | | after a logout / login
* * Moved LoginServer and LocalUserProfileManager to OpenSim.Serverslbsa712007-03-294-424/+0
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* * Now the rest handlers try to match path as close as possibly, so it's ↵lbsa712007-03-291-7/+7
| | | | possible to add handlers for just a beginning of a path.
* * RestMethod now uses same pattern as XmlRpcMethodlbsa712007-03-292-112/+112
| | | | | | * Made /Admin use RestMethod * HttpServer is now a mini-webapp-server yay!
* * Tried to make the sandbox/useraccount sim setup a bit simplerlbsa712007-03-293-171/+52
| | | | | | * Removed some comments
* * Naaw, -realphysx is too much to asklbsa712007-03-291-33/+25
| | | | | * Genning proj Guids from name hash, for great justice
* Fixed so Inventory structure is correct after a log out and re-login (in ↵MW2007-03-292-1/+21
| | | | Sandbox accounts)
* Added lbsa71's http server changes. MW2007-03-298-439/+225
| | | | | | So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
* Fixed name quotes bugMW2007-03-281-3/+2
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* After hours of searching for a bug, it works - User accounts in sandbox ↵MW2007-03-289-25/+139
| | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
* RIP OpenSimRoot. (removed)MW2007-03-2815-190/+300
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * worked a little bit more on straigthening the startup procedure outlbsa712007-03-282-40/+53
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* * revert the revert - begin the beguinelbsa712007-03-2712-160/+226
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* * Reverting todays work. It was worth a try.lbsa712007-03-2712-228/+160
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* * vaseline + duct-tape.lbsa712007-03-272-6/+6
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* * Fixed yet another project ref fuck-up in Prebuild.lbsa712007-03-271-4/+4
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* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-277-57/+95
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