Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * built binaries, pdb's and user files should not be under version control. | lbsa71 | 2007-04-11 | 2 | -112/+107 |
| | | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files | ||||
* | Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵ | Adam Frisby | 2007-04-11 | 2 | -8/+8 |
| | | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** | ||||
* | (no commit message) | MW | 2007-04-10 | 2 | -25/+30 |
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* | And now clothes update and show for all users | gareth | 2007-04-10 | 1 | -0/+16 |
| | | | | | | woohoo! | ||||
* | Fixed avatar appearance not updating issue as per bug report #79 | gareth | 2007-04-10 | 1 | -1/+2 |
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* | Avatar now stands still and does the normal animation stuff | gareth | 2007-04-10 | 1 | -1/+10 |
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* | Fixed "teh bug" | gareth | 2007-04-10 | 2 | -81/+83 |
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* | Documentation! | Adam Frisby | 2007-04-07 | 2 | -1/+31 |
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* | compiles and works just weird terrain problem (and terrain saving is ↵ | MW | 2007-04-06 | 1 | -1/+11 |
| | | | | currently not functional) | ||||
* | Now back to compiling, just no terrain generation at the moment | MW | 2007-04-06 | 2 | -6/+6 |
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* | **BREAKING CHANGE** Changing the way terrain is stored and used internally. | Adam Frisby | 2007-04-06 | 5 | -58/+53 |
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* | very very few changes, but just commiting so that svn it upto date with my ↵ | MW | 2007-04-06 | 3 | -2/+12 |
| | | | | local version. And also to keep robl^ happy that a commit has been made. | ||||
* | more work on Primitive2 | MW | 2007-04-04 | 3 | -43/+152 |
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* | no SimUUID in OpenSimMain | gareth | 2007-04-04 | 1 | -3/+1 |
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* | Added SimUUID | gareth | 2007-04-04 | 2 | -16/+22 |
| | | | | | | Added empty POST for /sims in REST on gridserver | ||||
* | Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now. | MW | 2007-04-04 | 5 | -198/+237 |
| | | | | | Split World class into two partial classes | ||||
* | Split Avatar class into three partial classes (hopefully will make it easier ↵ | MW | 2007-04-04 | 8 | -286/+389 |
| | | | | to work on) | ||||
* | * Added Primitive2 to vs2005 solution (again) | lbsa71 | 2007-04-04 | 2 | -0/+4 |
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* | Seems that I didn't actually include the Primitive2.cs file in the earlier ↵ | MW | 2007-04-04 | 1 | -0/+254 |
| | | | | commit. | ||||
* | * Added Primitive2 to vs2005 solution | lbsa71 | 2007-04-04 | 2 | -105/+96 |
| | | | | | * Apparently, Prebuild thinks DEBUG should be in there. | ||||
* | Started to clean up/ rewrite Primitive class , currently the new version is ↵ | MW | 2007-04-04 | 4 | -62/+64 |
| | | | | called Primitive2 and not used, but once it is complete then it will replace the old version. | ||||
* | Finished initial sim<>Grid login (kinda) | gareth | 2007-04-03 | 2 | -78/+79 |
| | | | | | | | Can login but no config data sent/updated yet | ||||
* | * The world can not contain ScriptFactories that creates unique instances of ↵ | lbsa71 | 2007-04-03 | 6 | -60/+74 |
| | | | | | | | | scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs | ||||
* | * Extended Script API with GetRandomAvatar | lbsa71 | 2007-04-03 | 11 | -74/+159 |
| | | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar. | ||||
* | Another temporary bug fix attempt, this time for the packet overflow ↵ | MW | 2007-04-03 | 1 | -7/+11 |
| | | | | problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. | ||||
* | attempt at a temporary fix to the shirt creation bug. (Its only temporary as ↵ | MW | 2007-04-03 | 1 | -1/+1 |
| | | | | I think the real problem is a deeper one) | ||||
* | Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵ | MW | 2007-04-03 | 2 | -1/+88 |
| | | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. | ||||
* | * Script prototype | lbsa71 | 2007-04-03 | 7 | -36/+213 |
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* | Limited (hacked) object linking. Note: once you have linked a set of prims ↵ | MW | 2007-04-03 | 2 | -3/+33 |
| | | | | together (in one go), then don't try to link anymore prims to those objects. | ||||
* | Temporary fix for the object taking bug | MW | 2007-04-03 | 6 | -68/+28 |
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* | OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵ | MW | 2007-04-02 | 5 | -20/+283 |
| | | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). | ||||
* | Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵ | MW | 2007-04-02 | 2 | -69/+70 |
| | | | | configuration method, so that it is easier to load configuration data from a ogs server | ||||
* | Added /simstatus REST handler | gareth | 2007-04-02 | 1 | -0/+5 |
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* | Moved database storage of the world map to the Db4LocalStorage so its in the ↵ | MW | 2007-04-02 | 3 | -191/+198 |
| | | | | same database as in world prims are stored. | ||||
* | Added OpenUser.Config project | gareth | 2007-04-02 | 1 | -186/+186 |
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* | (no commit message) | MW | 2007-04-02 | 1 | -0/+10 |
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* | Fixed VS2005 solution/project files | MW | 2007-04-02 | 1 | -186/+186 |
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* | Added new REST protocol (partially complete) | gareth | 2007-04-02 | 2 | -261/+255 |
| | | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login | ||||
* | More refactoring | MW | 2007-04-01 | 5 | -69/+129 |
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* | More cleaning up of SimClient and packet handling | MW | 2007-04-01 | 4 | -60/+58 |
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* | Moved more packet types to handlers | MW | 2007-04-01 | 3 | -130/+147 |
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* | More work on adding Packets handlers and tested the first handler. | MW | 2007-04-01 | 3 | -78/+115 |
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* | Added Packet handlers to SimClient | MW | 2007-03-31 | 2 | -353/+402 |
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* | Can now Rez and DeRez objects (take to and from inventory). | MW | 2007-03-31 | 6 | -35/+278 |
| | | | | | Very much a work in progress and likely to be a number of bugs. | ||||
* | (no commit message) | MW | 2007-03-31 | 2 | -50/+57 |
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* | Some very basic terraforming, can raise and lower the terrain, but currently ↵ | MW | 2007-03-30 | 4 | -214/+287 |
| | | | | only a very basic brush algorithm (and can't change the brushes size) | ||||
* | (no commit message) | MW | 2007-03-30 | 1 | -2/+1 |
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* | Clothing now seems to work (though there are likely to still be some problems) | MW | 2007-03-30 | 2 | -3/+25 |
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* | Removed a few comments sent to the console | MW | 2007-03-30 | 2 | -8/+3 |
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* | Should now be able to create and edit Notecards | MW | 2007-03-30 | 3 | -2/+30 |
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