Commit message (Collapse) | Author | Files | Lines | ||
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2007-05-15 | updated Build/project files to include the new projects and new files. | MW | 4 | -81/+108 | |
Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour). | |||||
2007-05-15 | added processing for TeleportLocationRequest and TeleportLandmarkRequest. ↵ | morphw | 1 | -1/+80 | |
Local teleports implemented, inter-region teleports left to do. | |||||
2007-05-14 | Attempting to add region name to console. | Adam Frisby | 1 | -0/+1 | |
2007-05-14 | moved the EnableNeighbours code to after the client has completed the move ↵ | MW | 2 | -36/+42 | |
to the region | |||||
2007-05-14 | Added some sanity checks to AddViewerAgent to prevent duplicate addition ↵ | Adam Frisby | 1 | -2/+16 | |
(now attempts update). | |||||
2007-05-14 | Finished off adding the new management API to gridserver | gareth | 1 | -1/+1 | |
Updated VersionInfo.cs finally Updated prebuild and rebuilt nant build files Completed Management agent basics | |||||
2007-05-13 | Added skeleton master service manager | gareth | 1 | -79/+79 | |
2007-05-13 | Changed to slightly better textures for the map: a blue one for the sea and ↵ | MW | 2 | -2/+2 | |
one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island. | |||||
2007-05-13 | Added very basic support for maps (likely to only work in sandbox mode due ↵ | MW | 5 | -12/+82 | |
to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing) | |||||
2007-05-12 | 93 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵ | Adam Frisby | 7 | -100/+100 | |
more, 94 warnings in the compiler... | |||||
2007-05-12 | Increased the flying speed | MW | 2 | -1/+6 | |
2007-05-11 | Added landmark asset creation. | morphw | 1 | -12/+36 | |
2007-05-11 | finally some time to do some more work on the primitive2 ↵ | MW | 1 | -68/+65 | |
refactor/rewrite/bugfix. | |||||
2007-05-08 | Fixed bug where client crashes on login if in sandbox mode and region is set ↵ | MW | 1 | -1/+1 | |
to anything other than 997,996 | |||||
2007-05-08 | * added guid to logname to avoid file sharing on multiple instances on same host | lbsa71 | 1 | -1/+1 | |
2007-05-08 | * fixed dataUri null bug | lbsa71 | 1 | -2/+4 | |
* ignored some files | |||||
2007-05-08 | * deleted bin directories | lbsa71 | 1 | -79/+79 | |
* ignored bin directories * regenerated nant files | |||||
2007-05-07 | Merged 0.1-prestable back into trunk :( | gareth | 2 | -43/+95 | |
2007-05-05 | Cleaned up Adam's mess | gareth | 1 | -1/+0 | |
2007-05-04 | * Removed superfluous int to prevent warning | Adam Frisby | 2 | -2/+11 | |
* Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port * Added support for the grid server to tell us who we are (optional) | |||||
2007-05-04 | Sims can now load their datastore (their localworld class - ↵ | Adam Frisby | 1 | -20/+28 | |
prims/terrain/etc) from a file indicated by the grid server. This allows you to have a floating pool of regions tasked to whichever region they need to be at any time. | |||||
2007-04-30 | fixed the VS 2005 solution/ project files. | MW | 4 | -6/+39 | |
and a couple of other small changes | |||||
2007-04-29 | Copied gridserver ready to convert to asset server | gareth | 1 | -79/+79 | |
I'M THAT NUTS!!!!!!!! | |||||
2007-04-28 | Bugfixes | Adam Frisby | 2 | -1/+5 | |
2007-04-27 | Dumb mistake #2 | Adam Frisby | 1 | -0/+1 | |
2007-04-27 | Dumb mistake - forgot to assign the datastore variable | Adam Frisby | 1 | -0/+2 | |
2007-04-27 | Major ass commit | Adam Frisby | 2 | -0/+17 | |
Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function. | |||||
2007-04-27 | * Added new commandline option -config <configfile.xml> | Adam Frisby | 1 | -2/+3 | |
Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated. | |||||
2007-04-26 | added just what opensim needs...yet another command line option: -noverbose ↵ | MW | 1 | -2/+2 | |
. cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console) | |||||
2007-04-26 | At last: avatar-template.dat is no more | MW | 1 | -5/+13 | |
2007-04-26 | Mostly working again. | MW | 3 | -6/+39 | |
Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before) | |||||
2007-04-25 | attempted bug fix | MW | 1 | -1/+1 | |
2007-04-25 | updated to use lastest version of libsl but is currently broke when using SL ↵ | MW | 10 | -21/+66 | |
viewer 1.15.02, due to big changes in the message templates. | |||||
2007-04-25 | Can now use the xml config file for setting up things like sandbox mode, ↵ | MW | 1 | -2/+91 | |
login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc) A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine. | |||||
2007-04-25 | Small clean up of files and directories | MW | 17 | -98/+25 | |
2007-04-24 | Moved console input-handling function "RunTerrainCmd" into BasicTerrain ↵ | Adam Frisby | 1 | -80/+5 | |
itself, this allows independent versions of BasicTerrain to have different functionality exposed directly. | |||||
2007-04-22 | Added mutex instead of lock for update | Adam Frisby | 1 | -37/+37 | |
2007-04-22 | Needs testing. | Adam Frisby | 3 | -3/+11 | |
1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side. | |||||
2007-04-22 | Added lock around World.Update to prevent multiple updates occuring ↵ | Adam Frisby | 1 | -32/+37 | |
simultaneously (it happened!) | |||||
2007-04-22 | SimClient: Added Try/Catch over block of code which is triggering an ↵ | Adam Frisby | 2 | -1/+17 | |
exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it. | |||||
2007-04-22 | === Dedicated to Jesse. === | lbsa71 | 1 | -83/+83 | |
* Deleted empty directory | |||||
2007-04-22 | Now starts up a laggy (to be fixed) TCP server in grid mode and sends a banner | gareth | 1 | -2/+12 | |
NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE! | |||||
2007-04-22 | Bumped avatar entry height to 15m above ground rather than the old 1m above ↵ | Adam Frisby | 1 | -1/+1 | |
ground. Should prevent 'below ground' arrivals. | |||||
2007-04-22 | Removed last references to ancient LandMap[] array. | Adam Frisby | 1 | -2/+1 | |
2007-04-22 | Commented first 50% of World.cs's functions with /// tags | Adam Frisby | 1 | -0/+64 | |
2007-04-22 | Small fix | Adam Frisby | 1 | -0/+1 | |
2007-04-22 | Added exception handling to each function in World.cs - code is assumed ↵ | Adam Frisby | 1 | -224/+369 | |
stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned. | |||||
2007-04-21 | Added OpenGridProtocol class - start of the new TCP-based intersim protocol, ↵ | gareth | 1 | -83/+83 | |
very basic skeleton First commit since we lost JesseMalt - Dedicated to their memory | |||||
2007-04-21 | Terrain / Physics / Storage: | Adam Frisby | 1 | -2/+9 | |
* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified. | |||||
2007-04-21 | Config: | Adam Frisby | 1 | -3/+3 | |
* Added sane defaults to each configuration step. (The defaults for sim/user/grid will now create a working grid) |