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2007-04-26Mostly working again.MW3-6/+39
Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
2007-04-25attempted bug fixMW1-1/+1
2007-04-25updated to use lastest version of libsl but is currently broke when using SL ↵MW10-21/+66
viewer 1.15.02, due to big changes in the message templates.
2007-04-25Can now use the xml config file for setting up things like sandbox mode, ↵MW1-2/+91
login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc) A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
2007-04-25Small clean up of files and directoriesMW17-98/+25
2007-04-24Moved console input-handling function "RunTerrainCmd" into BasicTerrain ↵Adam Frisby1-80/+5
itself, this allows independent versions of BasicTerrain to have different functionality exposed directly.
2007-04-22Added mutex instead of lock for updateAdam Frisby1-37/+37
2007-04-22Needs testing.Adam Frisby3-3/+11
1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side.
2007-04-22Added lock around World.Update to prevent multiple updates occuring ↵Adam Frisby1-32/+37
simultaneously (it happened!)
2007-04-22SimClient: Added Try/Catch over block of code which is triggering an ↵Adam Frisby2-1/+17
exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
2007-04-22=== Dedicated to Jesse. ===lbsa711-83/+83
* Deleted empty directory
2007-04-22Now starts up a laggy (to be fixed) TCP server in grid mode and sends a bannergareth1-2/+12
NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE!
2007-04-22Bumped avatar entry height to 15m above ground rather than the old 1m above ↵Adam Frisby1-1/+1
ground. Should prevent 'below ground' arrivals.
2007-04-22Removed last references to ancient LandMap[] array.Adam Frisby1-2/+1
2007-04-22Commented first 50% of World.cs's functions with /// tagsAdam Frisby1-0/+64
2007-04-22Small fixAdam Frisby1-0/+1
2007-04-22Added exception handling to each function in World.cs - code is assumed ↵Adam Frisby1-224/+369
stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.
2007-04-21Added OpenGridProtocol class - start of the new TCP-based intersim protocol, ↵gareth1-83/+83
very basic skeleton First commit since we lost JesseMalt - Dedicated to their memory
2007-04-21Terrain / Physics / Storage:Adam Frisby1-2/+9
* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
2007-04-21Config:Adam Frisby1-3/+3
* Added sane defaults to each configuration step. (The defaults for sim/user/grid will now create a working grid)
2007-04-20Terrain:Adam Frisby1-0/+5
* Added 'multiply' command since rescale doesnt exactly do what Adam wants.
2007-04-20Terrain:Adam Frisby1-0/+5
* Added 'rescale' command for normalising a terrain between two values
2007-04-20Hopefully fixed the forward slash bug in the gridurl set upMW1-7/+16
2007-04-20Console:Adam Frisby1-3/+75
* Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
2007-04-17(no commit message)MW1-437/+0
2007-04-17Yet another command line option (really need to get all these moved into a ↵MW2-2/+9
config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
2007-04-17Hopefully undid the murder I committed in the last commitMW2-22/+25
2007-04-17A few fixes and stopped sim crossing being attempted in sandbox modeMW6-195/+228
2007-04-17Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth3-4/+476
Fixed bug with <0,0> co-ordinates on sim crossing
2007-04-17Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth4-18/+142
be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
2007-04-15Started to fix sandbox modeMW1-59/+72
2007-04-15unbroke sandbox modegareth1-2/+2
2007-04-15W00t! multiple sims!gareth4-32/+93
Misc bugfixes Child agents!!!!!! General sexy stuff
2007-04-13Fixed weird XML/HTTP bugsgareth1-2/+4
Can now update a sim profile at startup automatically! W00t! Untested neighbours code (for sim crossings) Didn't drink any red bull today :( Used liquid guarana extract + cola
2007-04-12aaaaaaarrrrrrrrrggggghhhhhhhh why oh why?gareth1-5/+9
2007-04-11* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa714-18/+17
* Now dumping default value in config. *
2007-04-11* Started on converting UserHTTPServer to BaseHttpServerlbsa712-14/+14
* Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler
2007-04-11Renamed the Servers directory to OpenSim.ServersMW1-1/+1
2007-04-11small improvement to the jvm and test scriptMW1-0/+1
2007-04-11First basic test script now works in the jvm scripting engine. MW2-5/+127
For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW4-87/+117
scripting Engines. Added the work in progress JVM scripting engine.
2007-04-11(no commit message)MW1-39/+44
2007-04-11Added POST handler for /sims/ in the grid servergareth3-146/+123
Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
2007-04-11* nant building againlbsa711-1/+1
2007-04-11* built binaries, pdb's and user files should not be under version control.lbsa712-112/+107
* updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
2007-04-11Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2-8/+8
improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-10(no commit message)MW2-25/+30
2007-04-10And now clothes update and show for all usersgareth1-0/+16
woohoo!
2007-04-10Fixed avatar appearance not updating issue as per bug report #79gareth1-1/+2
2007-04-10Avatar now stands still and does the normal animation stuffgareth1-1/+10