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2007-04-20Hopefully fixed the forward slash bug in the gridurl set upMW1-7/+16
2007-04-20Console:Adam Frisby1-3/+75
* Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
2007-04-17(no commit message)MW1-437/+0
2007-04-17Yet another command line option (really need to get all these moved into a ↵MW2-2/+9
config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
2007-04-17Hopefully undid the murder I committed in the last commitMW2-22/+25
2007-04-17A few fixes and stopped sim crossing being attempted in sandbox modeMW6-195/+228
2007-04-17Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth3-4/+476
Fixed bug with <0,0> co-ordinates on sim crossing
2007-04-17Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth4-18/+142
be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
2007-04-15Started to fix sandbox modeMW1-59/+72
2007-04-15unbroke sandbox modegareth1-2/+2
2007-04-15W00t! multiple sims!gareth4-32/+93
Misc bugfixes Child agents!!!!!! General sexy stuff
2007-04-13Fixed weird XML/HTTP bugsgareth1-2/+4
Can now update a sim profile at startup automatically! W00t! Untested neighbours code (for sim crossings) Didn't drink any red bull today :( Used liquid guarana extract + cola
2007-04-12aaaaaaarrrrrrrrrggggghhhhhhhh why oh why?gareth1-5/+9
2007-04-11* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa714-18/+17
* Now dumping default value in config. *
2007-04-11* Started on converting UserHTTPServer to BaseHttpServerlbsa712-14/+14
* Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler
2007-04-11Renamed the Servers directory to OpenSim.ServersMW1-1/+1
2007-04-11small improvement to the jvm and test scriptMW1-0/+1
2007-04-11First basic test script now works in the jvm scripting engine. MW2-5/+127
For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW4-87/+117
scripting Engines. Added the work in progress JVM scripting engine.
2007-04-11(no commit message)MW1-39/+44
2007-04-11Added POST handler for /sims/ in the grid servergareth3-146/+123
Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
2007-04-11* nant building againlbsa711-1/+1
2007-04-11* built binaries, pdb's and user files should not be under version control.lbsa712-112/+107
* updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
2007-04-11Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2-8/+8
improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-10(no commit message)MW2-25/+30
2007-04-10And now clothes update and show for all usersgareth1-0/+16
woohoo!
2007-04-10Fixed avatar appearance not updating issue as per bug report #79gareth1-1/+2
2007-04-10Avatar now stands still and does the normal animation stuffgareth1-1/+10
2007-04-10Fixed "teh bug"gareth2-81/+83
2007-04-07Documentation!Adam Frisby2-1/+31
2007-04-06compiles and works just weird terrain problem (and terrain saving is ↵MW1-1/+11
currently not functional)
2007-04-06Now back to compiling, just no terrain generation at the momentMW2-6/+6
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby5-58/+53
2007-04-06very very few changes, but just commiting so that svn it upto date with my ↵MW3-2/+12
local version. And also to keep robl^ happy that a commit has been made.
2007-04-04more work on Primitive2MW3-43/+152
2007-04-04no SimUUID in OpenSimMaingareth1-3/+1
2007-04-04Added SimUUIDgareth2-16/+22
Added empty POST for /sims in REST on gridserver
2007-04-04Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW5-198/+237
Split World class into two partial classes
2007-04-04Split Avatar class into three partial classes (hopefully will make it easier ↵MW8-286/+389
to work on)
2007-04-04* Added Primitive2 to vs2005 solution (again)lbsa712-0/+4
2007-04-04Seems that I didn't actually include the Primitive2.cs file in the earlier ↵MW1-0/+254
commit.
2007-04-04* Added Primitive2 to vs2005 solutionlbsa712-105/+96
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04Started to clean up/ rewrite Primitive class , currently the new version is ↵MW4-62/+64
called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-03Finished initial sim<>Grid login (kinda)gareth2-78/+79
Can login but no config data sent/updated yet
2007-04-03* The world can not contain ScriptFactories that creates unique instances of ↵lbsa716-60/+74
scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03* Extended Script API with GetRandomAvatarlbsa7111-74/+159
* The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
2007-04-03Another temporary bug fix attempt, this time for the packet overflow ↵MW1-7/+11
problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
2007-04-03attempt at a temporary fix to the shirt creation bug. (Its only temporary as ↵MW1-1/+1
I think the real problem is a deeper one)
2007-04-03Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW2-1/+88
create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03* Script prototypelbsa717-36/+213