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2007-04-04Split Avatar class into three partial classes (hopefully will make it easier ↵MW8-286/+389
to work on)
2007-04-04* Added Primitive2 to vs2005 solution (again)lbsa712-0/+4
2007-04-04Seems that I didn't actually include the Primitive2.cs file in the earlier ↵MW1-0/+254
commit.
2007-04-04* Added Primitive2 to vs2005 solutionlbsa712-105/+96
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04Started to clean up/ rewrite Primitive class , currently the new version is ↵MW4-62/+64
called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-03Finished initial sim<>Grid login (kinda)gareth2-78/+79
Can login but no config data sent/updated yet
2007-04-03* The world can not contain ScriptFactories that creates unique instances of ↵lbsa716-60/+74
scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03* Extended Script API with GetRandomAvatarlbsa7111-74/+159
* The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
2007-04-03Another temporary bug fix attempt, this time for the packet overflow ↵MW1-7/+11
problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
2007-04-03attempt at a temporary fix to the shirt creation bug. (Its only temporary as ↵MW1-1/+1
I think the real problem is a deeper one)
2007-04-03Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW2-1/+88
create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03* Script prototypelbsa717-36/+213
2007-04-03Limited (hacked) object linking. Note: once you have linked a set of prims ↵MW2-3/+33
together (in one go), then don't try to link anymore prims to those objects.
2007-04-03Temporary fix for the object taking bugMW6-68/+28
2007-04-02OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW5-20/+283
OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
2007-04-02Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2-69/+70
configuration method, so that it is easier to load configuration data from a ogs server
2007-04-02Added /simstatus REST handlergareth1-0/+5
2007-04-02Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW3-191/+198
same database as in world prims are stored.
2007-04-02Added OpenUser.Config projectgareth1-186/+186
2007-04-02(no commit message)MW1-0/+10
2007-04-02Fixed VS2005 solution/project filesMW1-186/+186
2007-04-02Added new REST protocol (partially complete)gareth2-261/+255
Made sim profiles load from DB Updated build files for grid server Added sim login
2007-04-01More refactoringMW5-69/+129
2007-04-01More cleaning up of SimClient and packet handlingMW4-60/+58
2007-04-01Moved more packet types to handlersMW3-130/+147
2007-04-01More work on adding Packets handlers and tested the first handler. MW3-78/+115
2007-03-31Added Packet handlers to SimClient MW2-353/+402
2007-03-31Can now Rez and DeRez objects (take to and from inventory).MW6-35/+278
Very much a work in progress and likely to be a number of bugs.
2007-03-31(no commit message)MW2-50/+57
2007-03-30Some very basic terraforming, can raise and lower the terrain, but currently ↵MW4-214/+287
only a very basic brush algorithm (and can't change the brushes size)
2007-03-30(no commit message)MW1-2/+1
2007-03-30Clothing now seems to work (though there are likely to still be some problems)MW2-3/+25
2007-03-30Removed a few comments sent to the consoleMW2-8/+3
2007-03-30Should now be able to create and edit NotecardsMW3-2/+30
2007-03-30Started to add a few features to the web front end that should be useful ↵MW2-5/+44
during debugging. First such feature is that you can see a list of any connected clients inventory.
2007-03-29When you change the name of a inventory item, it should no longer revert ↵MW4-6/+27
after a logout / login
2007-03-29* Moved LoginServer and LocalUserProfileManager to OpenSim.Serverslbsa714-424/+0
2007-03-29* Now the rest handlers try to match path as close as possibly, so it's ↵lbsa711-7/+7
possible to add handlers for just a beginning of a path.
2007-03-29* RestMethod now uses same pattern as XmlRpcMethodlbsa712-112/+112
* Made /Admin use RestMethod * HttpServer is now a mini-webapp-server yay!
2007-03-29* Tried to make the sandbox/useraccount sim setup a bit simplerlbsa713-171/+52
* Removed some comments
2007-03-29* Naaw, -realphysx is too much to asklbsa711-33/+25
* Genning proj Guids from name hash, for great justice
2007-03-29Fixed so Inventory structure is correct after a log out and re-login (in ↵MW2-1/+21
Sandbox accounts)
2007-03-29Added lbsa71's http server changes. MW8-439/+225
So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
2007-03-28Fixed name quotes bugMW1-3/+2
2007-03-28After hours of searching for a bug, it works - User accounts in sandbox ↵MW9-25/+139
mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28RIP OpenSimRoot. (removed)MW15-190/+300
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
2007-03-28* worked a little bit more on straigthening the startup procedure outlbsa712-40/+53
2007-03-27* revert the revert - begin the beguinelbsa7112-160/+226
2007-03-27* Reverting todays work. It was worth a try.lbsa7112-228/+160
2007-03-27* vaseline + duct-tape.lbsa712-6/+6