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2007-04-20Console:Adam Frisby1-3/+75
2007-04-17(no commit message)MW1-437/+0
2007-04-17Yet another command line option (really need to get all these moved into a co...MW2-2/+9
2007-04-17Hopefully undid the murder I committed in the last commitMW2-22/+25
2007-04-17A few fixes and stopped sim crossing being attempted in sandbox modeMW6-195/+228
2007-04-17Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth3-4/+476
2007-04-17Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be...gareth4-18/+142
2007-04-15Started to fix sandbox modeMW1-59/+72
2007-04-15unbroke sandbox modegareth1-2/+2
2007-04-15W00t! multiple sims!gareth4-32/+93
2007-04-13Fixed weird XML/HTTP bugsgareth1-2/+4
2007-04-12aaaaaaarrrrrrrrrggggghhhhhhhh why oh why?gareth1-5/+9
2007-04-11* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa714-18/+17
2007-04-11* Started on converting UserHTTPServer to BaseHttpServerlbsa712-14/+14
2007-04-11Renamed the Servers directory to OpenSim.ServersMW1-1/+1
2007-04-11small improvement to the jvm and test scriptMW1-0/+1
2007-04-11First basic test script now works in the jvm scripting engine. MW2-5/+127
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for scripting...MW4-87/+117
2007-04-11(no commit message)MW1-39/+44
2007-04-11Added POST handler for /sims/ in the grid servergareth3-146/+123
2007-04-11* nant building againlbsa711-1/+1
2007-04-11* built binaries, pdb's and user files should not be under version control.lbsa712-112/+107
2007-04-11Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...Adam Frisby2-8/+8
2007-04-10(no commit message)MW2-25/+30
2007-04-10And now clothes update and show for all usersgareth1-0/+16
2007-04-10Fixed avatar appearance not updating issue as per bug report #79gareth1-1/+2
2007-04-10Avatar now stands still and does the normal animation stuffgareth1-1/+10
2007-04-10Fixed "teh bug"gareth2-81/+83
2007-04-07Documentation!Adam Frisby2-1/+31
2007-04-06compiles and works just weird terrain problem (and terrain saving is currentl...MW1-1/+11
2007-04-06Now back to compiling, just no terrain generation at the momentMW2-6/+6
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby5-58/+53
2007-04-06very very few changes, but just commiting so that svn it upto date with my lo...MW3-2/+12
2007-04-04more work on Primitive2MW3-43/+152
2007-04-04no SimUUID in OpenSimMaingareth1-3/+1
2007-04-04Added SimUUIDgareth2-16/+22
2007-04-04Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW5-198/+237
2007-04-04Split Avatar class into three partial classes (hopefully will make it easier ...MW8-286/+389
2007-04-04* Added Primitive2 to vs2005 solution (again)lbsa712-0/+4
2007-04-04Seems that I didn't actually include the Primitive2.cs file in the earlier co...MW1-0/+254
2007-04-04* Added Primitive2 to vs2005 solutionlbsa712-105/+96
2007-04-04Started to clean up/ rewrite Primitive class , currently the new version is c...MW4-62/+64
2007-04-03Finished initial sim<>Grid login (kinda)gareth2-78/+79
2007-04-03* The world can not contain ScriptFactories that creates unique instances of ...lbsa716-60/+74
2007-04-03* Extended Script API with GetRandomAvatarlbsa7111-74/+159
2007-04-03Another temporary bug fix attempt, this time for the packet overflow problem,...MW1-7/+11
2007-04-03attempt at a temporary fix to the shirt creation bug. (Its only temporary as ...MW1-1/+1
2007-04-03Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...MW2-1/+88
2007-04-03* Script prototypelbsa717-36/+213
2007-04-03Limited (hacked) object linking. Note: once you have linked a set of prims to...MW2-3/+33