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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
small improvement to the jvm and test script
MW
2007-04-11
1
-0
/
+1
*
First basic test script now works in the jvm scripting engine.
MW
2007-04-11
2
-5
/
+127
*
Changed so that a bin\ScriptEngines\ directory will be searched for scripting...
MW
2007-04-11
1
-4
/
+30
*
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...
Adam Frisby
2007-04-11
2
-8
/
+8
*
(no commit message)
MW
2007-04-10
1
-7
/
+12
*
And now clothes update and show for all users
gareth
2007-04-10
1
-0
/
+16
*
Fixed avatar appearance not updating issue as per bug report #79
gareth
2007-04-10
1
-1
/
+2
*
Documentation!
Adam Frisby
2007-04-07
1
-1
/
+11
*
compiles and works just weird terrain problem (and terrain saving is currentl...
MW
2007-04-06
1
-1
/
+11
*
Now back to compiling, just no terrain generation at the moment
MW
2007-04-06
1
-5
/
+5
*
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Adam Frisby
2007-04-06
3
-38
/
+22
*
very very few changes, but just commiting so that svn it upto date with my lo...
MW
2007-04-06
3
-2
/
+12
*
more work on Primitive2
MW
2007-04-04
1
-23
/
+132
*
Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
MW
2007-04-04
2
-195
/
+229
*
Split Avatar class into three partial classes (hopefully will make it easier ...
MW
2007-04-04
6
-286
/
+381
*
Seems that I didn't actually include the Primitive2.cs file in the earlier co...
MW
2007-04-04
1
-0
/
+254
*
Started to clean up/ rewrite Primitive class , currently the new version is c...
MW
2007-04-04
2
-26
/
+10
*
* The world can not contain ScriptFactories that creates unique instances of ...
lbsa71
2007-04-03
3
-30
/
+64
*
* Extended Script API with GetRandomAvatar
lbsa71
2007-04-03
8
-67
/
+141
*
Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...
MW
2007-04-03
1
-1
/
+62
*
* Script prototype
lbsa71
2007-04-03
4
-10
/
+129
*
Limited (hacked) object linking. Note: once you have linked a set of prims to...
MW
2007-04-03
1
-1
/
+8
*
Temporary fix for the object taking bug
MW
2007-04-03
1
-37
/
+1
*
OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.Gene...
MW
2007-04-02
1
-3
/
+1
*
Moved database storage of the world map to the Db4LocalStorage so its in the ...
MW
2007-04-02
1
-3
/
+8
*
More cleaning up of SimClient and packet handling
MW
2007-04-01
2
-2
/
+2
*
Moved more packet types to handlers
MW
2007-04-01
1
-23
/
+53
*
More work on adding Packets handlers and tested the first handler.
MW
2007-04-01
1
-0
/
+45
*
Can now Rez and DeRez objects (take to and from inventory).
MW
2007-03-31
2
-32
/
+193
*
Some very basic terraforming, can raise and lower the terrain, but currently ...
MW
2007-03-30
3
-214
/
+255
*
RIP OpenSimRoot. (removed)
MW
2007-03-28
4
-49
/
+155
*
* revert the revert - begin the beguine
lbsa71
2007-03-27
3
-36
/
+61
*
* Reverting todays work. It was worth a try.
lbsa71
2007-03-27
3
-63
/
+36
*
* Continued refactoring away OpenSimRoot - now it's down to the final 2.
lbsa71
2007-03-27
3
-36
/
+63
*
* Now there's one Console class, and instead the apps responds to cmd's and s...
lbsa71
2007-03-27
1
-1
/
+1
*
preparing to add full clothes/body part support.
MW
2007-03-26
1
-14
/
+47
*
Hopefully fixed the texture uploading and the crashing when a prim with a upl...
MW
2007-03-25
1
-3
/
+5
*
Uncommented line
gareth
2007-03-24
1
-1
/
+1
*
Applying Randomskk's patches
Adam Frisby
2007-03-24
1
-1
/
+43
*
Added Fly animation
MW
2007-03-23
1
-4
/
+21
*
Fixed it so that a Avatar update shouldn't be sent every frame and none shoul...
MW
2007-03-23
3
-185
/
+225
*
Fixed the "doh!" bug with animations (hint - sending a stand animation for wa...
gareth
2007-03-23
1
-1
/
+1
*
Added initial (buggy) support for animations
gareth
2007-03-23
1
-4
/
+34
*
Added LoadAnims()
gareth
2007-03-23
1
-2
/
+151
*
brought zircon branch into trunk
gareth
2007-03-22
7
-0
/
+1322