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My fork of OpenSim for IG and DG, called SledjChisl.
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2007-05-12
Increased the flying speed
MW
2
-1
/
+6
2007-05-11
finally some time to do some more work on the primitive2 refactor/rewrite/bug...
MW
1
-68
/
+65
2007-05-04
* Removed superfluous int to prevent warning
Adam Frisby
1
-1
/
+0
2007-04-30
fixed the VS 2005 solution/ project files.
MW
3
-5
/
+38
2007-04-27
Major ass commit
Adam Frisby
1
-0
/
+4
2007-04-26
At last: avatar-template.dat is no more
MW
1
-5
/
+13
2007-04-26
Mostly working again.
MW
3
-6
/
+39
2007-04-25
updated to use lastest version of libsl but is currently broke when using SL ...
MW
4
-14
/
+48
2007-04-25
Small clean up of files and directories
MW
8
-62
/
+7
2007-04-22
Added mutex instead of lock for update
Adam Frisby
1
-37
/
+37
2007-04-22
Needs testing.
Adam Frisby
2
-2
/
+9
2007-04-22
Added lock around World.Update to prevent multiple updates occuring simultane...
Adam Frisby
1
-32
/
+37
2007-04-22
SimClient: Added Try/Catch over block of code which is triggering an exceptio...
Adam Frisby
1
-0
/
+6
2007-04-22
Removed last references to ancient LandMap[] array.
Adam Frisby
1
-2
/
+1
2007-04-22
Commented first 50% of World.cs's functions with /// tags
Adam Frisby
1
-0
/
+64
2007-04-22
Small fix
Adam Frisby
1
-0
/
+1
2007-04-22
Added exception handling to each function in World.cs - code is assumed stabl...
Adam Frisby
1
-224
/
+369
2007-04-21
Terrain / Physics / Storage:
Adam Frisby
1
-2
/
+9
2007-04-17
Hopefully undid the murder I committed in the last commit
MW
1
-21
/
+22
2007-04-17
A few fixes and stopped sim crossing being attempted in sandbox mode
MW
3
-26
/
+33
2007-04-17
Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be...
gareth
2
-3
/
+20
2007-04-15
W00t! multiple sims!
gareth
2
-14
/
+18
2007-04-11
* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer
lbsa71
2
-2
/
+1
2007-04-11
small improvement to the jvm and test script
MW
1
-0
/
+1
2007-04-11
First basic test script now works in the jvm scripting engine.
MW
2
-5
/
+127
2007-04-11
Changed so that a bin\ScriptEngines\ directory will be searched for scripting...
MW
1
-4
/
+30
2007-04-11
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...
Adam Frisby
2
-8
/
+8
2007-04-10
(no commit message)
MW
1
-7
/
+12
2007-04-10
And now clothes update and show for all users
gareth
1
-0
/
+16
2007-04-10
Fixed avatar appearance not updating issue as per bug report #79
gareth
1
-1
/
+2
2007-04-07
Documentation!
Adam Frisby
1
-1
/
+11
2007-04-06
compiles and works just weird terrain problem (and terrain saving is currentl...
MW
1
-1
/
+11
2007-04-06
Now back to compiling, just no terrain generation at the moment
MW
1
-5
/
+5
2007-04-06
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Adam Frisby
3
-38
/
+22
2007-04-06
very very few changes, but just commiting so that svn it upto date with my lo...
MW
3
-2
/
+12
2007-04-04
more work on Primitive2
MW
1
-23
/
+132
2007-04-04
Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
MW
2
-195
/
+229
2007-04-04
Split Avatar class into three partial classes (hopefully will make it easier ...
MW
6
-286
/
+381
2007-04-04
Seems that I didn't actually include the Primitive2.cs file in the earlier co...
MW
1
-0
/
+254
2007-04-04
Started to clean up/ rewrite Primitive class , currently the new version is c...
MW
2
-26
/
+10
2007-04-03
* The world can not contain ScriptFactories that creates unique instances of ...
lbsa71
3
-30
/
+64
2007-04-03
* Extended Script API with GetRandomAvatar
lbsa71
8
-67
/
+141
2007-04-03
Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...
MW
1
-1
/
+62
2007-04-03
* Script prototype
lbsa71
4
-10
/
+129
2007-04-03
Limited (hacked) object linking. Note: once you have linked a set of prims to...
MW
1
-1
/
+8
2007-04-03
Temporary fix for the object taking bug
MW
1
-37
/
+1
2007-04-02
OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.Gene...
MW
1
-3
/
+1
2007-04-02
Moved database storage of the world map to the Db4LocalStorage so its in the ...
MW
1
-3
/
+8
2007-04-01
More cleaning up of SimClient and packet handling
MW
2
-2
/
+2
2007-04-01
Moved more packet types to handlers
MW
1
-23
/
+53
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