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path: root/OpenSim.RegionServer/world/WorldPacketHandlers.cs (unfollow)
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2007-05-16started to refactor startup code and to move udp server code out to its own ↵MW1-229/+0
class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
2007-05-13Changed to slightly better textures for the map: a blue one for the sea and ↵MW1-1/+1
one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
2007-05-13Added very basic support for maps (likely to only work in sandbox mode due ↵MW1-4/+26
to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
2007-05-1293 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵Adam Frisby1-1/+1
more, 94 warnings in the compiler...
2007-04-25updated to use lastest version of libsl but is currently broke when using SL ↵MW1-3/+28
viewer 1.15.02, due to big changes in the message templates.
2007-04-25Small clean up of files and directoriesMW1-1/+1
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby1-22/+4
2007-04-04Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW1-0/+200
Split World class into two partial classes