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path: root/OpenSim.RegionServer/world/World.cs (follow)
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* More OO and abstract goodness for Gareth to drool over. Cleaned up the World ↵MW2007-05-171-183/+119
| | | | class a bit and added a WorldBase class (that World now inherits from)
* * sing loud, sing proud, sing from the heartlbsa712007-05-161-2/+1
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* * uncommented offending codelbsa712007-05-161-7/+0
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* FIXED THE BUILD!gareth2007-05-161-2/+2
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* Added RemoveAvatar() method to physics plugins, should be called on log out ↵MW2007-05-151-0/+4
| | | | (needs doing) and when downgrading a client to a child-avatar (should be working)
* Added some sanity checks to AddViewerAgent to prevent duplicate addition ↵Adam Frisby2007-05-141-2/+16
| | | | (now attempts update).
* Added very basic support for maps (likely to only work in sandbox mode due ↵MW2007-05-131-2/+3
| | | | to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
* 93 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵Adam Frisby2007-05-121-31/+31
| | | | more, 94 warnings in the compiler...
* fixed the VS 2005 solution/ project files.MW2007-04-301-1/+1
| | | | | and a couple of other small changes
* Major ass commitAdam Frisby2007-04-271-0/+4
| | | | | Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
* Mostly working again.MW2007-04-261-1/+1
| | | | | | Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
* updated to use lastest version of libsl but is currently broke when using SL ↵MW2007-04-251-1/+1
| | | | viewer 1.15.02, due to big changes in the message templates.
* Small clean up of files and directoriesMW2007-04-251-3/+3
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* Added mutex instead of lock for updateAdam Frisby2007-04-221-37/+37
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* Needs testing.Adam Frisby2007-04-221-2/+2
| | | | | | 1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side.
* Added lock around World.Update to prevent multiple updates occuring ↵Adam Frisby2007-04-221-32/+37
| | | | simultaneously (it happened!)
* Removed last references to ancient LandMap[] array.Adam Frisby2007-04-221-2/+1
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* Commented first 50% of World.cs's functions with /// tagsAdam Frisby2007-04-221-0/+64
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* Small fixAdam Frisby2007-04-221-0/+1
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* Added exception handling to each function in World.cs - code is assumed ↵Adam Frisby2007-04-221-224/+369
| | | | stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.
* Terrain / Physics / Storage:Adam Frisby2007-04-211-2/+9
| | | | | | * Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
* Hopefully undid the murder I committed in the last commitMW2007-04-171-21/+22
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* A few fixes and stopped sim crossing being attempted in sandbox modeMW2007-04-171-3/+3
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* W00t! multiple sims!gareth2007-04-151-13/+16
| | | | | | | | | Misc bugfixes Child agents!!!!!! General sexy stuff
* First basic test script now works in the jvm scripting engine. MW2007-04-111-5/+5
| | | | | | For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-111-4/+30
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-111-6/+6
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* compiles and works just weird terrain problem (and terrain saving is ↵MW2007-04-061-1/+11
| | | | currently not functional)
* Now back to compiling, just no terrain generation at the momentMW2007-04-061-5/+5
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-14/+16
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* very very few changes, but just commiting so that svn it upto date with my ↵MW2007-04-061-0/+4
| | | | local version. And also to keep robl^ happy that a commit has been made.
* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-041-195/+29
| | | | | Split World class into two partial classes
* Split Avatar class into three partial classes (hopefully will make it easier ↵MW2007-04-041-0/+4
| | | | to work on)
* Started to clean up/ rewrite Primitive class , currently the new version is ↵MW2007-04-041-24/+8
| | | | called Primitive2 and not used, but once it is complete then it will replace the old version.
* * The world can not contain ScriptFactories that creates unique instances of ↵lbsa712007-04-031-30/+19
| | | | | | | | scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
* * Extended Script API with GetRandomAvatarlbsa712007-04-031-3/+3
| | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
* Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW2007-04-031-1/+62
| | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
* * Script prototypelbsa712007-04-031-10/+27
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* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW2007-04-021-3/+1
| | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-3/+8
| | | | same database as in world prims are stored.
* More cleaning up of SimClient and packet handlingMW2007-04-011-1/+2
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* Moved more packet types to handlersMW2007-04-011-23/+53
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* More work on adding Packets handlers and tested the first handler. MW2007-04-011-0/+45
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* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-311-19/+103
| | | | | Very much a work in progress and likely to be a number of bugs.
* Some very basic terraforming, can raise and lower the terrain, but currently ↵MW2007-03-301-211/+250
| | | | only a very basic brush algorithm (and can't change the brushes size)
* RIP OpenSimRoot. (removed)MW2007-03-281-29/+71
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * revert the revert - begin the beguinelbsa712007-03-271-11/+20
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-22/+11
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* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-271-11/+22
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-1/+1
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)