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2007-04-30fixed the VS 2005 solution/ project files.MW1-1/+1
and a couple of other small changes
2007-04-27Major ass commitAdam Frisby1-0/+4
Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
2007-04-26Mostly working again.MW1-1/+1
Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
2007-04-25updated to use lastest version of libsl but is currently broke when using SL ↵MW1-1/+1
viewer 1.15.02, due to big changes in the message templates.
2007-04-25Small clean up of files and directoriesMW1-3/+3
2007-04-22Added mutex instead of lock for updateAdam Frisby1-37/+37
2007-04-22Needs testing.Adam Frisby1-2/+2
1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side.
2007-04-22Added lock around World.Update to prevent multiple updates occuring ↵Adam Frisby1-32/+37
simultaneously (it happened!)
2007-04-22Removed last references to ancient LandMap[] array.Adam Frisby1-2/+1
2007-04-22Commented first 50% of World.cs's functions with /// tagsAdam Frisby1-0/+64
2007-04-22Small fixAdam Frisby1-0/+1
2007-04-22Added exception handling to each function in World.cs - code is assumed ↵Adam Frisby1-224/+369
stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.
2007-04-21Terrain / Physics / Storage:Adam Frisby1-2/+9
* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
2007-04-17Hopefully undid the murder I committed in the last commitMW1-21/+22
2007-04-17A few fixes and stopped sim crossing being attempted in sandbox modeMW1-3/+3
2007-04-15W00t! multiple sims!gareth1-13/+16
Misc bugfixes Child agents!!!!!! General sexy stuff
2007-04-11First basic test script now works in the jvm scripting engine. MW1-5/+5
For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW1-4/+30
scripting Engines. Added the work in progress JVM scripting engine.
2007-04-11Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby1-6/+6
improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-06compiles and works just weird terrain problem (and terrain saving is ↵MW1-1/+11
currently not functional)
2007-04-06Now back to compiling, just no terrain generation at the momentMW1-5/+5
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby1-14/+16
2007-04-06very very few changes, but just commiting so that svn it upto date with my ↵MW1-0/+4
local version. And also to keep robl^ happy that a commit has been made.
2007-04-04Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW1-195/+29
Split World class into two partial classes
2007-04-04Split Avatar class into three partial classes (hopefully will make it easier ↵MW1-0/+4
to work on)
2007-04-04Started to clean up/ rewrite Primitive class , currently the new version is ↵MW1-24/+8
called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-03* The world can not contain ScriptFactories that creates unique instances of ↵lbsa711-30/+19
scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03* Extended Script API with GetRandomAvatarlbsa711-3/+3
* The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
2007-04-03Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW1-1/+62
create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03* Script prototypelbsa711-10/+27
2007-04-02OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW1-3/+1
OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
2007-04-02Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW1-3/+8
same database as in world prims are stored.
2007-04-01More cleaning up of SimClient and packet handlingMW1-1/+2
2007-04-01Moved more packet types to handlersMW1-23/+53
2007-04-01More work on adding Packets handlers and tested the first handler. MW1-0/+45
2007-03-31Can now Rez and DeRez objects (take to and from inventory).MW1-19/+103
Very much a work in progress and likely to be a number of bugs.
2007-03-30Some very basic terraforming, can raise and lower the terrain, but currently ↵MW1-211/+250
only a very basic brush algorithm (and can't change the brushes size)
2007-03-28RIP OpenSimRoot. (removed)MW1-29/+71
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
2007-03-27* revert the revert - begin the beguinelbsa711-11/+20
2007-03-27* Reverting todays work. It was worth a try.lbsa711-22/+11
2007-03-27* Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa711-11/+22
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa711-1/+1
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-24Uncommented linegareth1-1/+1
2007-03-24Applying Randomskk's patchesAdam Frisby1-1/+43
2007-03-23Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW1-0/+1
should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-22brought zircon branch into trunkgareth1-21/+26
2007-03-10A PhysX physics plugin (that actually uses physX now but currently only ↵MW1-3/+6
works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll
2007-03-08Primitive's shape and scale are now saved into database and reloaded.MW1-2/+13
New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
2007-03-08Another attemp to fix the Session Logout bugMW1-19/+96
World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
2007-03-07Primitives movement and rotation updates are now sent to all clientsMW1-1/+0